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Sleeping Draught: Difference between revisions

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Drinking this poison causes the imbiber, if they do not [[Combat#Resistance|resist]] it (e.g. with the [[Resist Poison]] skill), to fall into a deep sleep from which they cannot readily be roused.
Drinking this poison causes the imbiber, if they do not [[Combat#Resistance|resist]] it (e.g. with the [[Resist Poison]] skill), to fall into a deep sleep from which they cannot readily be roused.


After the duration of this effect has passed, the victim will continue sleeping until the following morning or until roused.
After the duration of this effect has passed, the victim will remain in a natural sleep, from which they may awaken or be roused normally.
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| Skill || [[Alchemist]]
| Skill || [[Alchemist]]

Latest revision as of 13:06, 18 October 2024

Name Sleeping Draught
Form Ingested liquid
Onset 30 seconds
Duration 30 minutes
Ingredients 1 agrimony, 1 black mushroom powder, 3 fluid
Cost 5 work units
Key words Poison / Non-Lethal
Description This poison can be added to any normal drink.


The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.

Drinking this poison causes the imbiber, if they do not resist it (e.g. with the Resist Poison skill), to fall into a deep sleep from which they cannot readily be roused.

After the duration of this effect has passed, the victim will remain in a natural sleep, from which they may awaken or be roused normally.

Skill Alchemist


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