Berserker: Difference between revisions
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| Key Words|| Archetype / Warrior / Once per day |
| Key Words|| Archetype / Warrior / Once per day |
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| Description || Once per day, the character can enter into a frenzied trance for '''one minute''', per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. |
| Description || Once per day, after 30 seconds of suitable roleplay, the character can enter into a frenzied trance for '''one minute''', per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. |
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Latest revision as of 15:33, 29 March 2025
| Name | Berserker |
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| Cost | 12 points |
| Prerequisites | Warrior Archetype and Heroic Charge |
| Key Words | Archetype / Warrior / Once per day |
| Description | Once per day, after 30 seconds of suitable roleplay, the character can enter into a frenzied trance for one minute, per Heroic Charge, in which they are not only immune to fear and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies.
As per Heroic Charge, the player must continue to observe safe play. At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations. Note: The character cannot learn this skill if they already know either of the skills Rallying Cry or Strength. |
| Progression | None |
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