Resources: Difference between revisions
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Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
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The player may specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. |
The player may specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. The resources generated may vary from event to event based on plot or other factors, but the character might typically expect the following: |
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The resources generated depend on how many times a the player has chosen a given resource. The amount may vary from event to event based on plot or other factors, but the character might typically expect the following: |
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:* 1 level - 9 units per event |
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:* 2 levels - 18 units per event |
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:* 1 level - 3 units per event |
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:* 2 levels - 6 units per event |
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:* 3 levels - 12 units per event |
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:* 1 level - 1 units per event |
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:* 2 levels - 2 units per event |
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:* 3 levels - 4 units per event |
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:* 4 levels - 8 units per event |
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Note that it is not permitted to choose a very common resource more than twice, or a common resource more than three times. |
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The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in cost or lost resources. |
The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in cost or lost resources. |
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Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
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'''Picking A Resource Multiple Times''' |
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Players may select the same resource more than once, up to the maximum of four total levels of resources. The resources generated are doubled each time the same resource is picked (e.g. picking an uncommon resource twice yields 2 units per event, picking it three times yields 4 units, and picking it four times yields 8 units). Note that it is not permitted to choose a very common resource more than twice, or a common resource more than three times. |
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:'''Example''' |
:'''Example''' |
Revision as of 23:48, 30 October 2024
Name | Resources |
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Cost | Special |
Prerequisites | None |
Key Words | General / Permanent |
Description | The character receives resources at the start of each event.
The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. The resources generated may vary from event to event based on plot or other factors, but the character might typically expect the following:
The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in cost or lost resources. Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. Picking A Resource Multiple Times Players may select the same resource more than once, up to the maximum of four total levels of resources. The resources generated are doubled each time the same resource is picked (e.g. picking an uncommon resource twice yields 2 units per event, picking it three times yields 4 units, and picking it four times yields 8 units). Note that it is not permitted to choose a very common resource more than twice, or a common resource more than three times.
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Progression | None |
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