Surgeon: Difference between revisions
(Created page with "==Surgeon== {| class="wikitable" |- ! Name !! Surgeon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alterati...") |
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| Prerequisites || None |
| Prerequisites || None |
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| Key Words|| General / Work Units |
| Key Words|| General / [[Work Units]] |
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| Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. |
| Description || The character can, through brief handling and examination and a cost of one fluid, '''diagnose''' a living creature’s ailments, including poisons, diseases and body effects. |
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They can also, with a phys rep of suitable tools, use one bandage to heal one incapacitated location to one physical hit in 30 seconds; use one bandage and one charcoal to clean an infected or poisoned wound; or use one bandage to keep a mortally wounded character alive. Note that the latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
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They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they ''don’t'' know how to perform, they can identify approximately what was done, but not the effects. |
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They can also, with a '''phys rep''' of suitable tools: |
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:*Use one bandage to heal one incapacitated location to one physical hit in 30 seconds, |
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:*Use one bandage and one charcoal to clean an infected or poisoned wound, or |
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:*Use one bandage to keep a mortally wounded character alive. |
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'''Note:''' Yhe latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
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Revision as of 15:26, 26 June 2024
Surgeon
Name | Surgeon |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
Note: Yhe latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). With a [[[Surgeon’s Bed]] and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgeon recipe list. |
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