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Mechanician: Difference between revisions

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| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]]
| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]]
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| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], craft complex devices, including mechanical traps (starting with a [[Crafting#Mechanisms|needle trap]]) and [[Crafting#Paper and Printing|printing presses]].
| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], craft craft [[Equipment and Resources#Equipment Quality|mastercrafted]] locks. They can also craft more complex devices, including mechanical traps (starting with a needle trap) and printing presses.




'''Note:''' The [[Trapper]] skill grants knowledge of ''field'' traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of ''mechanical'' traps, such as poison needles and blades.
Note that the [[Trapper]] skill grants knowledge of [[Locks and Traps#Field Traps|''field'' traps]], such as pit traps and snares, while Mechanician grants knowledge of [[Locks and Traps#Mechanical Traps|''mechanical'' traps]], such as poison needles and blades.


The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].

Latest revision as of 15:50, 30 March 2025

Name Mechanician
Cost 6 points
Prerequisites Jeweller
Key Words Archetype / Creator / Work Units
Description The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft craft mastercrafted locks. They can also craft more complex devices, including mechanical traps (starting with a needle trap) and printing presses.


Note that the Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanical traps, such as poison needles and blades.

The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


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