Mechanician: Difference between revisions
David.moore (talk | contribs) No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
! Name !! Mechanician |
! Name !! Mechanician |
||
|- |
|- |
||
| Cost || |
| Cost || 5 points |
||
|- |
|- |
||
| Prerequisites || [[Jeweller]] |
| Prerequisites || [[Jeweller]] |
||
|- |
|- |
||
| Key Words|| Archetype / Creator / |
| Key Words || Archetype / Creator / Work Units |
||
|- |
|- |
||
| Description || The character specialises in creating mechanical devices, including locks, traps, clockwork and other intricate mechanisms. |
|||
| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], craft craft [[Equipment and Resources#Equipment Quality|mastercrafted]] locks. They can also craft more complex devices, including mechanical traps (starting with a needle trap) and printing presses. |
|||
With access to a jeweller's bench and a cost in work units and materials, the character can craft mastercrafted quality mechanical devices. |
|||
Note that the [[Trapper]] skill |
Note that this skill covers mechanical traps, such as poison needles and blades, while the [[Trapper]] skill covers field traps, such as pit traps and snares. A mechanician can design and build mechanical components that a trapper can then incorporate into field traps for greater effect. |
||
With research, the character can learn to craft more complex mechanisms. |
|||
The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
|||
'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
|||
|- |
|- |
||
| Progression || None |
| Progression || None |
||
|} |
|} |
||
Return to [[Skills List]] |
Return to [[Skills List]] |
||
Latest revision as of 21:46, 31 March 2026
| Name | Mechanician |
|---|---|
| Cost | 5 points |
| Prerequisites | Jeweller |
| Key Words | Archetype / Creator / Work Units |
| Description | The character specialises in creating mechanical devices, including locks, traps, clockwork and other intricate mechanisms.
With access to a jeweller's bench and a cost in work units and materials, the character can craft mastercrafted quality mechanical devices. Note that this skill covers mechanical traps, such as poison needles and blades, while the Trapper skill covers field traps, such as pit traps and snares. A mechanician can design and build mechanical components that a trapper can then incorporate into field traps for greater effect. With research, the character can learn to craft more complex mechanisms. Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more. |
| Progression | None |
Return to Skills List