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Stalwart: Difference between revisions

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(Created page with "{| class="wikitable" |- ! Name | Stalwart |- ! Cost | 12 points |- ! Prerequisites | Warrior, Body Development, Great Shield, Defender |- ! Key Words | Archetype / Warrior / Stamina |- ! Description | The character has mastered a combat style which focuses on defence and holding ground. This skill gives access to the following abilities: * For 2 stamina per use, call Mundane Strike Down with a melee weapon attack, melee weapon block, or shield block. *...")
 
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- Enthral
- Enthral


'''Note:''' Countering takes precedence over redirection; if in the confusion of battle one player uses [["I'll save you!"]] while another counters the same spell, the spell effect does not occur and the stamina points are not spent.
'''Note:''' Countering takes precedence over redirection; if in the confusion of battle one player uses "I'll save you!" while another counters the same spell, the spell effect does not occur and the stamina points are not spent.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].


'''Note:''' Pinnacle Skill — a character may only have one Pinnacle skill.
'''Note:''' Pinnacle Skill — a character may only have one Pinnacle skill.

Revision as of 20:16, 1 April 2026

Name Stalwart
Cost 12 points
Prerequisites Warrior, Body Development, Great Shield, Defender
Key Words Archetype / Warrior / Stamina
Description The character has mastered a combat style which focuses on defence and holding ground. This skill gives access to the following abilities:
  • For 2 stamina per use, call Mundane Strike Down with a melee weapon attack, melee weapon block, or shield block.
  • For 2 stamina per use, call "I'll save you!" to redirect one single-target ranged spell from a target within 1.5m (5') to themselves. The character must be aware of the spell; only a character who also has the skill Sense Magic may use this ability against a covertly cast spell. If the character has any relevant immunities or would normally be able to resist the spell, they may do so.
  • For 10 stamina per use, for the next minute the character is immune to the following effects, whether mundane or magical:
 - Command
 - Fear (but not Terror)
 - Suggestion
 - Any knockdown effects (but not any associated damage or other effect)
 - Repel
 - Sleep
 - Enthral

Note: Countering takes precedence over redirection; if in the confusion of battle one player uses "I'll save you!" while another counters the same spell, the spell effect does not occur and the stamina points are not spent.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Note: Pinnacle Skill — a character may only have one Pinnacle skill.

Progression None

Return to Skills List