Deflection: Difference between revisions
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! Name !! |
! Name !! Deflection |
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| Length || Very Short (30 Seconds) |
| Length || Very Short (30 Seconds) |
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| Duration || Until time out |
| Duration || Until time out |
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| Cost || 2 magic points |
| Cost || '''2 magic points''' |
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| Key Words || |
| Key Words || Elemental |
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| Description || At a cost of '''2 magic points''' |
| Description || At a cost of '''2 magic points''', the subject of this rite may call Deflection to prevent '''one mundane blow''' (one not accompanied by the damage types [[Calls#Damage Type|Artefact, Corporeal, Elemental or Spiritual]]) from striking their '''body'''. |
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The subject must be conscious to use this boon, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. |
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The caster must specify one form of resistance from the following: |
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This effect cannot be used to defend against any magical blow (one with any of the magical damage types listed above), or against the call [[Calls#Fatal|Fatal]]. |
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:* '''Iron Body:''' The subject may resist '''one''' body effect, per the skill [[Iron Body]]. |
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:* '''Resist Disease:''' The subject may resist '''one''' disease, per the skill [[Resist Disease]]. |
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:* '''Resist Poison:''' The subject may resist '''one''' poison, per the skill [[Resist Poison]]. |
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The subject must be conscious to resist any effect. |
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'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time. |
'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time. |
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| Skills || [[Greater |
| Skills || [[Greater Elemental Spellcasting]] |
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Revision as of 17:45, 1 April 2026
| Name | Deflection |
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| Length | Very Short (30 Seconds) |
| Range | 5ft / 1.5m |
| Duration | Until time out |
| Cost | 2 magic points |
| Key Words | Elemental |
| Description | At a cost of 2 magic points, the subject of this rite may call Deflection to prevent one mundane blow (one not accompanied by the damage types Artefact, Corporeal, Elemental or Spiritual) from striking their body.
The subject must be conscious to use this boon, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. This effect cannot be used to defend against any magical blow (one with any of the magical damage types listed above), or against the call Fatal. Note: This rite grants a boon. A character may only have three active boons at any given time. |
| Skills | Greater Elemental Spellcasting |
Return to Rites List