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Flare: Difference between revisions

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| Key Words|| Greater Elemental / Combat
| Key Words|| Greater Elemental / Combat
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| Description || This spell produces a burst of intensely bright light, temporarily blinding three adjacent targets within range. Each target must be within about 5ft/1.5m of the next, and the caster cannot “skip” targets. The caster may call Flare up to three times in quick succession, indicating each target in turn.
| Description || This spell produces a burst of intensely bright light, temporarily blinding three adjacent targets within range. Each target must be within about 5ft/1.5m of the next, and the caster cannot “skip” targets. The caster may call ''Flare'' up to three times in quick succession, indicating each target in turn.


This effect lasts for 5 seconds, and during this time those affected must keep their eyes shut, or if it is unsafe to do so (e.g. in the thick of battle) roleplay being unable to see.
This effect lasts for 5 seconds, and during this time those affected must keep their eyes shut, or if it is unsafe to do so (e.g. in the thick of battle) roleplay being unable to see.
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Revision as of 08:05, 9 July 2024

Flare

Vocals By my power and the power of the Elements, let the Air burn with Fire
Call Flare [repeat for each target]
Range 30ft / 10m
Duration 5 seconds
Cost 2 magic points
Key Words Greater Elemental / Combat
Description This spell produces a burst of intensely bright light, temporarily blinding three adjacent targets within range. Each target must be within about 5ft/1.5m of the next, and the caster cannot “skip” targets. The caster may call Flare up to three times in quick succession, indicating each target in turn.


This effect lasts for 5 seconds, and during this time those affected must keep their eyes shut, or if it is unsafe to do so (e.g. in the thick of battle) roleplay being unable to see.


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