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Berserker: Difference between revisions

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(Created page with "==Berserker== {| class="wikitable" |- ! Name !! Berserker |- | Cost || 12 points |- | Prerequisites || Reckless Charge |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can enter into a frenzied trance for one minute, per Reckless Charge, in which they are not only immune to fear effects and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attack...")
 
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| Key Words|| Archetype / Once per day
| Key Words|| Archetype / Once per day
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| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Reckless Charge]], in which they are not only immune to fear effects and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical damage type (i.e. Corporeal, Elemental, Spiritual or Artefact) affect the character as normal.
| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Reckless Charge]], in which they are not only '''immune''' to fear and mind effects, but also take no '''physical hits''' from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical '''damage type''' (i.e. ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact'') affect the character as normal.


At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.
At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.
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Revision as of 13:25, 26 June 2024

Berserker

Name Berserker
Cost 12 points
Prerequisites Reckless Charge
Key Words Archetype / Once per day
Description Once per day, the character can enter into a frenzied trance for one minute, per Reckless Charge, in which they are not only immune to fear and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical damage type (i.e. Corporeal, Elemental, Spiritual or Artefact) affect the character as normal.


At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.


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