Surgeon: Difference between revisions
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:*Use one bandage to keep a mortally wounded character alive. |
:*Use one bandage to keep a mortally wounded character alive. |
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'''Note:''' |
'''Note:''' The latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
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With a [[[Surgeon’s Bed]] and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgeon recipe]] list. |
With a [[[Surgeon’s Bed]] and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgeon recipe]] list. |
Revision as of 15:27, 26 June 2024
Surgeon
Name | Surgeon |
---|---|
Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
With a [[[Surgeon’s Bed]] and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgeon recipe list. |
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