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Mechanician: Difference between revisions

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==Mechanician==

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{| class="wikitable"
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| Prerequisites || [[Locksmith]]
| Prerequisites || [[Locksmith]]
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| Key Words|| Archetype / Work Units
| Key Words|| Archetype / [[Creation#Work Units|Work Units]]
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| Description || The character can, with access to a [[Jeweller’s Bench]] and at a cost in work units and materials, craft mechanical traps, starting with a needle trap.
| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and materials, craft mechanical traps, starting with a [[Crafting#Mechanisms|needle trap]].




'''Note:''' The [[Trapper]] skill grants knowledge of field traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of mechanical traps, such as poison needles and blades.
'''Note:''' The [[Trapper]] skill grants knowledge of ''field'' traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of ''mechanical'' traps, such as poison needles and blades.
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Revision as of 13:58, 6 September 2024

Name Mechanician
Cost 10 points
Prerequisites Locksmith
Key Words Archetype / Work Units
Description The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap.


Note: The Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanical traps, such as poison needles and blades.


Return to Skills List