Jeweller: Difference between revisions
From Curious Pastimes Wiki
David.moore (talk | contribs) No edit summary |
|||
Line 9: | Line 9: | ||
| Prerequisites || None |
| Prerequisites || None |
||
|- |
|- |
||
| Key Words|| General / [[Work Units]] |
| Key Words|| General / [[Creation#Work Units|Work Units]] |
||
|- |
|- |
||
| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the '''quality''' of any item they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.” |
| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the '''quality''' of any item they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.” |
||
With access to a [[Crafting#Crafter’s Workshop| |
With access to a [[Crafting#Crafter’s Workshop|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and materials, they can also refine finished materials and craft [[Equipment and Resources#Equipment Quality|superior quality]] goods out of glass, precious metals or gems, or simple mechanisms. |
||
|} |
|} |
||
Revision as of 13:59, 6 September 2024
Jeweller
Name | Jeweller |
---|---|
Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don’t know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.”
|
Return to Skills List