Immune to Mind Effect: Difference between revisions
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| Key Words || Archetype / Permanent |
| Key Words || Archetype / Permanent |
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| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] |
| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] from the following list: |
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:*''Possession'' |
:*''Possession'' |
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:*''Sleep'' |
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:*''Suggestion'' |
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This immunity applies to both magical and mundane effects, but ''not'' to disease or poison (for that, see [[Immune to Disease|Immune to [Disease] ]]and [[Immune to Poison|Immune to [Poison].]]). |
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'''Note:''' Any character may possess a maximum total of ''three'' immunities of all kinds. |
'''Note:''' Any character may possess a maximum total of ''three'' immunities of all kinds. |
Revision as of 16:17, 7 September 2024
Name | Immune to [Mind Effect] |
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Cost | 6 points per immunity |
Prerequisites | Iron Will |
Key Words | Archetype / Permanent |
Description | The character becomes immune to one mind effect from the following list:
This immunity applies to both magical and mundane effects, but not to disease or poison (for that, see Immune to [Disease] and Immune to [Poison].). This skill may be taken multiple times, choosing one call from the above list each time. Note: Any character may possess a maximum total of three immunities of all kinds. |
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