Sense Magic: Difference between revisions
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==Sense Magic== |
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| Prerequisites || None |
| Prerequisites || None |
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| Key Words|| General / At |
| Key Words|| General / At will |
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| Description || The character can detect any ongoing spell, enchantment or flow of unpatterned magic on a specified creature or object within 3ft/1m. This skill reveals the mix of spheres present (e.g. “predominantly corporeal magic,” or “a mix of elemental and spiritual magic”), but unlike the spell [[Detect Magic]], it does not reveal the function of an enchantment. |
| Description || The character can detect any ongoing spell, enchantment or flow of unpatterned magic on a specified creature or object within 3ft/1m. This skill reveals the mix of spheres present (e.g. “predominantly corporeal magic,” or “a mix of elemental and spiritual magic”), but unlike the spell ''[[Detect Magic]]'', it does not reveal the function of an enchantment. |
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| Progression || [[Defend Others]] |
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Latest revision as of 19:54, 12 September 2024
Name | Sense Magic |
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Cost | 5 points |
Prerequisites | None |
Key Words | General / At will |
Description | The character can detect any ongoing spell, enchantment or flow of unpatterned magic on a specified creature or object within 3ft/1m. This skill reveals the mix of spheres present (e.g. “predominantly corporeal magic,” or “a mix of elemental and spiritual magic”), but unlike the spell Detect Magic, it does not reveal the function of an enchantment. |
Progression | Defend Others |
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