While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Resources: Difference between revisions

From Curious Pastimes Wiki
No edit summary
Line 1: Line 1:
==Resources==

{| class="wikitable"
{| class="wikitable"
|-
|-
Line 11: Line 9:
| Key Words|| General / Permanent
| Key Words|| General / Permanent
|-
|-
| Description || The character receives resources at the start of each event. Like [[Income]], this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively.
| Description || The character receives [[Ingredients and Materials|resources]] at the start of each event. Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively.




The player may specify one '''very common''', '''common''' or '''uncommon''' alchemy ingredient or crafting material at each level. Players may select the same resource more than once.
The player may specify one '''very common''', '''common''' or '''uncommon''' alchemy ingredient or crafting material at each level. Players may select the same resource more than once.


The resources generated depend on how many levels of each resource the player has chosen, and may vary from event to event based on plot or other factors. They might typically expect the following:
The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors.

The character might typically expect the following:


'''Very Common'''
'''Very Common'''
:*Level 1 - 9 per event
:*1 level - 9 per event
:*Level 2 - 18 per event
:*2 levels - 18 per event


'''Common'''
'''Common'''
:*Level 1 = 3 per event
:*1 level - 3 per event
:*Level 2 - 6 per event
:*2 levels - 6 per event
:*Level 3 - 12 per event
:*3 levels - 12 per event


'''Uncommon'''
'''Uncommon'''
:*Level 1 - 1 per event
:*1 level - 1 per event
:*Level 2 - 2 per event
:*2 levels - 2 per event
:*Level 3 - 4 per event
:*3 levels - 4 per event
:*Level 4 - 8 per event
:*4 levels - 8 per event


Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.
|-
| Progression || None
|}
|}



Revision as of 20:23, 12 September 2024

Name Resources
Cost Special
Prerequisites None
Key Words General / Permanent
Description The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively.


The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once.

The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors.

The character might typically expect the following:

Very Common

  • 1 level - 9 per event
  • 2 levels - 18 per event

Common

  • 1 level - 3 per event
  • 2 levels - 6 per event
  • 3 levels - 12 per event

Uncommon

  • 1 level - 1 per event
  • 2 levels - 2 per event
  • 3 levels - 4 per event
  • 4 levels - 8 per event

Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.

Progression None


Return to Skills List