Mechanician: Difference between revisions
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| Prerequisites || [[Locksmith]] |
| Prerequisites || [[Locksmith]] |
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| Key Words|| Archetype / [[Creation#Work Units|Work Units]] |
| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]] |
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| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and materials, craft mechanical traps, starting with a [[Crafting#Mechanisms|needle trap]]. |
| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], craft mechanical traps, starting with a [[Crafting#Mechanisms|needle trap]]. |
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'''Note:''' The [[Trapper]] skill grants knowledge of ''field'' traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of ''mechanical'' traps, such as poison needles and blades. |
'''Note:''' The [[Trapper]] skill grants knowledge of ''field'' traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of ''mechanical'' traps, such as poison needles and blades. |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || None |
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Revision as of 20:53, 12 September 2024
Name | Mechanician |
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Cost | 10 points |
Prerequisites | Locksmith |
Key Words | Archetype / Creator / Work Units |
Description | The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap.
The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
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