Siege Weapons: Difference between revisions
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==Siege Weapons== |
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| Prerequisites || [[Projectile Weapons]] |
| Prerequisites || [[Projectile Weapons]] |
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| Key Words|| Archetype / Permanent |
| Key Words|| Archetype / Scout / Permanent |
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| Description || The character can operate or crew a ballista, catapult or other siege weapon, providing they meet the requirements listed on the weapon’s card |
| Description || The character can operate or crew a ballista, catapult or other siege weapon, providing they meet the requirements listed on the weapon’s card. |
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Some smaller weapons only require a single operator with this skill, but larger weapons always require a crew led by someone with the [[Siege Engineer]] skill. |
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In some cases, players must attend a short training session ahead of the battle for safety. |
In some cases, players must attend a short training session ahead of the battle for safety. |
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| Progression || [[Siege Engineer]] |
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Latest revision as of 18:49, 14 September 2024
Name | Siege Weapons |
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Cost | 4 points |
Prerequisites | Projectile Weapons |
Key Words | Archetype / Scout / Permanent |
Description | The character can operate or crew a ballista, catapult or other siege weapon, providing they meet the requirements listed on the weapon’s card.
In some cases, players must attend a short training session ahead of the battle for safety. |
Progression | Siege Engineer |
Return to Skills List