Exalted Armour: Difference between revisions
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In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as ''[[Calls#Elemental Effects|Strike Down]]'' or ''[[Calls#Elemental Effects|Repel]]'' (but not to mundane versions of those calls), and to the knock down effects of the call ''[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator|Bolt]]''. |
In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as ''[[Calls#Elemental Effects|Strike Down]]'' or ''[[Calls#Elemental Effects|Repel]]'' (but not to mundane versions of those calls), and to the knock down effects of the call ''[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator|Bolt]]''. |
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The hits granted by this spell are in addition to any worn armour, and the above rules apply to both the additional armour hits and the armour’s own hits. The additional armour hits cannot be repaired. |
The hits granted by this spell are in addition to any worn armour, and the above rules apply to both the additional armour hits and the armour’s own hits for the duration of the spell. The additional armour hits are lost before the armour’s own hits, and cannot be repaired. If the armour is of at least [[Equipment and Resources#Equipment Quality|superior]] quality, the duration of this spell is increased to '''2 minutes'''. |
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If the target is wearing armour of at least [[Equipment and Resources#Equipment Quality|superior]] quality, the duration of this spell is increased to '''2 minutes'''. |
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| Skills || [[Exalted Thaumaturgy]] |
| Skills || [[Exalted Thaumaturgy]] |
Revision as of 10:00, 15 September 2024
Name | Exalted Armour |
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Vocals | “By my exalted might and the power of the elements, I call around me a shell of air – Exalted Armour” |
Range | Self / Touch |
Duration | 1 minute |
Cost | 10 magic points |
Key Words | Exalted / Elemental |
Description | For the duration of this spell, the target gains four armour hits, which protect even against attacks that would normally bypass armour.
In addition, for the duration of the effect, the subject is immune to offensive lesser elemental calls, such as Strike Down or Repel (but not to mundane versions of those calls), and to the knock down effects of the call Elemental Bolt. The hits granted by this spell are in addition to any worn armour, and the above rules apply to both the additional armour hits and the armour’s own hits for the duration of the spell. The additional armour hits are lost before the armour’s own hits, and cannot be repaired. If the armour is of at least superior quality, the duration of this spell is increased to 2 minutes. |
Skills | Exalted Thaumaturgy |
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