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Aura of Fascination: Difference between revisions

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! Name !! Aura of Fascination
! Name !! Aura of Fascination
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| Vocals || “By my exalted might and the power of the spirits, I demand all who behold me to still their tongues and heed me – ''Mass Enthral''”
| Vocals || “By my exalted might and the power of the spirits, I conjure an Aura of Fascination that all who behold me should still their tongues and heed me – ''Mass Enthral''”
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| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Spiritual Effects|Enthral]]''
| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Spiritual Effects|Enthral]]''

Latest revision as of 12:52, 17 September 2024

Name Aura of Fascination
Vocals “By my exalted might and the power of the spirits, I conjure an Aura of Fascination that all who behold me should still their tongues and heed me – Mass Enthral
Call Mass Enthral
Range Self
Duration Until the caster stops speaking
Cost 20 magic points
Key Words Exalted / Spiritual / Combat
Description This spell allows the caster to call Mass Enthral.


All creatures within a 30ft/10m radius of the caster at the time of casting become wholly engrossed in what the caster is saying, and are unable to take any action other than listening to the caster speak, per the call Enthral.

If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk. They will not follow them into an obviously more dangerous situation than they are already in.

The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than three seconds, the spell ends immediately.

If the caster sustains any damage from any means, the spell ends immediately. If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish.

Note: This spell may be resisted by the skills Iron Will, Resist Magic and Resist Exalted Magic or countered by the spells Countermagic, Greater Countermagic and Nullify, but as with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability.

Skills None (i.e. this skill must be researched or acquired in play)


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