While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Greater Elemental Spellcasting: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 30: Line 30:
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
|-
| Progression || [[Gift of Air]], [[Gift of Earth]], [[Gift of Fire]], [[Gift of Water]]
| Progression || [[Exalted Elemental Spellcasting]], [[Gift of Air]], [[Gift of Earth]], [[Gift of Fire]], [[Gift of Water]]
|}
|}



Latest revision as of 09:17, 19 September 2024

Name Greater Elemental Spellcasting
Cost 8 points
Prerequisites Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can, at a cost in magic points, cast greater elemental and fundamental spells from the following list:

They may also, at a cost in magic points and materials, cast the Rites Bind Path Focus and Deflection.

The character may not cast greater spells while wearing medium or heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Exalted Elemental Spellcasting, Gift of Air, Gift of Earth, Gift of Fire, Gift of Water


Return to Skills List