While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Sleeping Draught: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Sleeping Draught== {| class="wikitable" ! !! Sleeping Draught |- | Form || Ingested liquid |- | Onset || 30 seconds |- | Duration || 30 minutes |- | Ingredients || 1 agrimony, 1 black mushroom powder, 3 fluid |- | Cost || 5 work units |- | Key words || Alchemist |- | Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unatten...")
 
No edit summary
Line 1: Line 1:
==Sleeping Draught==

{| class="wikitable"
{| class="wikitable"
! !! Sleeping Draught
! Name !! Sleeping Draught
|-
|-
| Form || Ingested liquid
| Form || Ingested liquid
Line 12: Line 10:
| Ingredients || 1 agrimony, 1 black mushroom powder, 3 fluid
| Ingredients || 1 agrimony, 1 black mushroom powder, 3 fluid
|-
|-
| Cost || 5 work units
| Cost || 5 [[Creation#Work Units|work units]]
|-
|-
| Key words || [[Alchemist]]
| Key words || Poison / Non-Lethal
|-
|-
| Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.
| Description || This poison can be added to any normal drink.

Drinking this poison causes the imbiber, if they do not resist it (see the [[Resist Poison]] skill), to fall into a deep sleep from which they cannot readily be roused. After the duration of this effect has passed, the victim will continue sleeping until the following morning or until roused.

The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.

Drinking this poison causes the imbiber, if they do not [[Combat#Resistance|resist]] it (e.g. with the [[Resist Poison]] skill), to fall into a deep sleep from which they cannot readily be roused.

After the duration of this effect has passed, the victim will continue sleeping until the following morning or until roused.
|-
| Skill || [[Alchemist]]
|}
|}



Back to [[Alchemy Recipes]]
Back to [[Alchemy Recipes]]

Revision as of 20:19, 9 October 2024

Name Sleeping Draught
Form Ingested liquid
Onset 30 seconds
Duration 30 minutes
Ingredients 1 agrimony, 1 black mushroom powder, 3 fluid
Cost 5 work units
Key words Poison / Non-Lethal
Description This poison can be added to any normal drink.


The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.

Drinking this poison causes the imbiber, if they do not resist it (e.g. with the Resist Poison skill), to fall into a deep sleep from which they cannot readily be roused.

After the duration of this effect has passed, the victim will continue sleeping until the following morning or until roused.

Skill Alchemist


Back to Alchemy Recipes