Jury Rig: Difference between revisions
David.moore (talk | contribs) No edit summary |
David.moore (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
| Cost || 12 points |
| Cost || 12 points |
||
|- |
|- |
||
| Prerequisites || |
| Prerequisites || Creator Archetype and any 3 of [[Carpenter]], [[Glassblower]], [[Papermaker]], [[Sculptor]], [[Tailor]] or [[Tanner]] |
||
|- |
|- |
||
| Key Words|| Archetype / Creator / Once per day |
| Key Words|| Archetype / Creator / Once per day |
Latest revision as of 20:29, 16 October 2024
Name | Jury Rig |
---|---|
Cost | 12 points |
Prerequisites | Creator Archetype and any 3 of Carpenter, Glassblower, Papermaker, Sculptor, Tailor or Tanner |
Key Words | Archetype / Creator / Once per day |
Description | Once per day, with access to a phys rep of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen gate. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.
The effects of a jury-rigged device are determined by the attending referee, and will reflect the player’s efforts constructing a phys rep and the value of any resources expended. Any jury-rigged device has a random chance of failing or behaving unpredictably. Note: This skill may not be learned if the character also knows Concoction or Gem Cleansing. |
Progression | None |
Return to Skills List