While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Corporeal Weapon: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 13: Line 13:
| Key Words|| Greater / Corporeal / Combat
| Key Words|| Greater / Corporeal / Combat
|-
|-
| Description || The target small or one-handed weapon is rendered magical for the duration of the spell, allowing it to use the damage call ''[[Calls#Damage Indicator|Corporeal]]''. This spell cannot be cast on a weapon that is already enchanted by any means, or one crafted from cold iron.
| Description || The target small or one-handed weapon is rendered magical for the duration of the spell, allowing it to use the damage call ''[[Calls#Damage Indicator|Corporeal]]''. This spell cannot be cast on a weapon that is already [[Equipment and Resources#Spells vs. Magic Items|enchanted]] by any means, or one crafted from [[Equipment and Resources#Magic vs. Cold Iron|cold iron]].





Latest revision as of 13:07, 16 November 2024

Name Corporeal Weapon
Vocals “By my power, let the Fountain of Life infuse this weapon with magic – Corporeal Weapon”
Range 30ft / 10m
Duration 30 seconds
Cost 2 magic points
Key Words Greater / Corporeal / Combat
Description The target small or one-handed weapon is rendered magical for the duration of the spell, allowing it to use the damage call Corporeal. This spell cannot be cast on a weapon that is already enchanted by any means, or one crafted from cold iron.


If the weapon is of at least superior quality, the duration of this spell is increased to 1 minute.

While under this spell’s effects, the weapon counts as an enchanted item and is immune to spells that directly alter it.

Skills Greater Corporeal Spellcasting, Necromancy, Thaumaturgy


Return to Spell List