While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Telekensis: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Telekinesis== {| class="wikitable" |- ! Vocals !! ''By my power and the power of the elements I call forth Air to grasp and move that [indicate and name object] to [indicate destination] – Telekinesis'' |- | Call|| ''Telekinesis'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 2 magic points |- | Key Words|| GREATER ELEMENTAL |- | Description || One object no larger than a small or one-handed weapon or a shield of any size is moved to a named des...")
 
No edit summary
 
Line 1: Line 1:
==Telekinesis==

{| class="wikitable"
{| class="wikitable"
! Name !! Telekenisis
|-
|-
! Vocals !! ''By my power and the power of the elements I call forth Air to grasp and move that [indicate and name object] to [indicate destination] – Telekinesis''
| Vocals || “By my power and the power of the elements I call forth Air to grasp and move that [indicate and name object] to [indicate destination] – Telekinesis”
|-
| Call|| ''Telekinesis''
|-
|-
| Range|| 30ft / 10m
| Range|| 30ft / 10m
Line 11: Line 8:
| Duration || 30 seconds
| Duration || 30 seconds
|-
|-
| Cost || 2 magic points
| Cost || 2 [[Magic#Magic Points|magic points]]
|-
|-
| Key Words|| GREATER ELEMENTAL
| Key Words|| Greater / Elemental
|-
|-
| Description || One object no larger than a small or one-handed weapon or a shield of any size is moved to a named destination (which may be the caster’s hands); both the object and the destination must be within range of the caster at time of casting. Each use of the spell will cause one object to move to one destination.
| Description || This spell moves one object no larger than a [[Weapon Categories|small or one-handed weapon]] or a shield (not including a kite or tower shield) to a named destination, which may be the caster’s hands.

This spell is not sufficient to break a firm grasp or to move objects that are firmly anchored. Telekinetically moved objects travel at a slow walk, and cannot be moved fast enough to cause damage or knock people over.

This spell can be used on enchanted items or items crafted from cold iron, as it does not affect the item directly.
Both the object and the destination must be within range of the caster at time of casting. Each use of the spell will cause one object to move to one destination.

This spell is not sufficient to break a firm grasp or to move objects that are firmly anchored.

Telekinetically moved objects travel at a slow walk, and cannot be moved fast enough to cause damage or knock people over.

This spell ''can'' be used on [[Equipment and Resources#Spells vs. Magic Items|enchanted]] items or items crafted from [[Equipment and Resources#Magic vs. Cold Iron|cold iron]], as it does not affect the item directly.
|}
|}



Latest revision as of 13:07, 16 November 2024

Name Telekenisis
Vocals “By my power and the power of the elements I call forth Air to grasp and move that [indicate and name object] to [indicate destination] – Telekinesis”
Range 30ft / 10m
Duration 30 seconds
Cost 2 magic points
Key Words Greater / Elemental
Description This spell moves one object no larger than a small or one-handed weapon or a shield (not including a kite or tower shield) to a named destination, which may be the caster’s hands.


Both the object and the destination must be within range of the caster at time of casting. Each use of the spell will cause one object to move to one destination.

This spell is not sufficient to break a firm grasp or to move objects that are firmly anchored.

Telekinetically moved objects travel at a slow walk, and cannot be moved fast enough to cause damage or knock people over.

This spell can be used on enchanted items or items crafted from cold iron, as it does not affect the item directly.


Return to Spell List