Gift of Fire: Difference between revisions
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| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
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| Description || The character can charge a mundane melee weapon of any size held in their hands with any '''lesser''' or '''greater elemental combat spell''' known to them, including ''[[Entangle]]'', ''[[Repel]]'', ''[[Shatter]]'', ''[[Strike Down]]'', ''[[Elemental Missile]]'', ''[[Flare]]'', ''[[Heat Object]]'' and ''[[Magnetise]]''. |
| Description || The character can charge a mundane melee weapon of any size held in their hands with any '''lesser''' or '''greater elemental [[Spell List#Combat and Information Spells|combat]] spell''' known to them, including ''[[Entangle]]'', ''[[Repel]]'', ''[[Shatter]]'', ''[[Strike Down]]'', ''[[Elemental Missile]]'', ''[[Flare]]'', ''[[Heat Object]]'' and ''[[Magnetise]]''. |
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Latest revision as of 15:57, 29 March 2025
Name | Gift of Fire |
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Cost | 8 points |
Prerequisites | Magician Archetype and Greater Elemental Spellcasting |
Key Words | Archetype / Magician / Magic Points |
Description | The character can charge a mundane melee weapon of any size held in their hands with any lesser or greater elemental combat spell known to them, including Entangle, Repel, Shatter, Strike Down, Elemental Missile, Flare, Heat Object and Magnetise.
The call only applies if the blow lands on the target object or creature. If the caster calls the effect but fails to make contact, one call is still spent. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. Flare). This skill cannot be used with an enchanted weapon, including one temporarily enchanted with e.g. the spell Corporeal Weapon. The call cannot be “stacked” with any other call except Strength. The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
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