Foraging: Difference between revisions
David.moore (talk | contribs) No edit summary |
David.moore (talk | contribs) No edit summary |
||
| Line 16: | Line 16: | ||
A result of a “black ball” triggers a dangerous consequence, typically encountering a creature or spirit in the woods. |
A result of a “black ball” triggers a dangerous consequence, typically encountering a creature or spirit in the woods. |
||
'''Special:''' The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the |
'''Special:''' The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the [[Alchemy Ingredients by Climate|local climate]], the forager will receive nothing at all. |
||
See ''[[Resource Collection]]'' for more on skills like this one. |
See ''[[Resource Collection]]'' for more on skills like this one. |
||
Latest revision as of 08:15, 9 May 2025
| Name | Foraging |
|---|---|
| Cost | 4 points |
| Prerequisites | None |
| Key Words | General / Once per day |
| Description | Once per day, the character may collect alchemically useful herbs, venoms, blood, horns or other ingredients.
A result of a “black ball” triggers a dangerous consequence, typically encountering a creature or spirit in the woods. Special: The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the local climate, the forager will receive nothing at all. See Resource Collection for more on skills like this one. |
| Progression | None |
Return to Skills List