Through Defence: Difference between revisions
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| Prerequisites || Warrior Archetype and [[Armour Proficiency]] |
| Prerequisites || Warrior Archetype and [[Armour Proficiency]] |
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| Key Words|| Archetype / Warrior / |
| Key Words|| Archetype / Warrior / Stamina |
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| Description || The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour. |
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| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling ''[[Calls#Damage Indicator|Through]]'' by mundane means (i.e. without any of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spirit'') inflicts one [[Combat#Armour Hits|armour hit]] rather than bypassing the armour. |
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For a cost of '''1 stamina per use''', the character may take the damage from an arrow, crossbow bolt, or melee weapon attack with a [[Calls#Damage_Type|Mundane Through]] call as armour hits instead of physical hits. |
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'''Note:''' Damage from [[Calls#Damage_Type|Artefact, Corporeal, Elemental or Spirit Through]] calls cannot be affected by this skill. |
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'''Note:''' If the attack does more damage than the character's armour can absorb, the remaining damage is taken as physical hits in the normal way. |
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For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit. |
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'''Special:''' If the character is wearing '''superior''' or higher quality armour for all uses of this skill, they may use this skill ''three'' times per day rather than two. |
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| Progression || None |
| Progression || None |
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Revision as of 20:02, 29 March 2026
| Name | Through Defence |
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| Cost | 6 points |
| Prerequisites | Warrior Archetype and Armour Proficiency |
| Key Words | Archetype / Warrior / Stamina |
| Description | The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour.
For a cost of 1 stamina per use, the character may take the damage from an arrow, crossbow bolt, or melee weapon attack with a Mundane Through call as armour hits instead of physical hits. Note: Damage from Artefact, Corporeal, Elemental or Spirit Through calls cannot be affected by this skill. Note: If the attack does more damage than the character's armour can absorb, the remaining damage is taken as physical hits in the normal way. For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit. |
| Progression | None |
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