Regeneration: Difference between revisions
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| Length || Very Short (30 Seconds) |
| Length || Very Short (30 Seconds) |
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| Range|| 5ft / 1.5m |
| Range || 5ft / 1.5m |
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| Duration || Until time out |
| Duration || Until time out |
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| Cost || 2 |
| Cost || 2 magic points per card |
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| Material Cost|| 1 unit of ash |
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| ⚫ | The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the head and body simultaneously (such as from the calls [[Calls#Fatal|Fatal]], [[Calls#Missile|Missile]] or [[Calls#Bolt|Bolt]]), they lose consciousness and are unable to use a charge. |
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'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time. |
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| ⚫ | The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain |
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| Skills || [[Greater Corporeal Spellcasting]], [[Thaumaturgy]] |
| Skills || [[Greater Corporeal Spellcasting]], [[Thaumaturgy]] |
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Return to [[Rites List]] |
Return to [[Rites List]] |
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Revision as of 17:34, 1 April 2026
| Name | Regeneration |
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| Length | Very Short (30 Seconds) |
| Range | 5ft / 1.5m |
| Duration | Until time out |
| Cost | 2 magic points per card |
| Key Words | Corporeal |
| Description | The subject of this rite is given one or more tearable cards by the attending referee, at a cost to the magician of 2 magic points per card.
Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Regeneration, to heal one physical hit on one location. Healing takes around 5 seconds. The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the head and body simultaneously (such as from the calls Fatal, Missile or Bolt), they lose consciousness and are unable to use a charge. Note: This rite grants a boon. A character may only have three active boons at any given time. |
| Skills | Greater Corporeal Spellcasting, Thaumaturgy |
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