For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Regeneration: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 5: Line 5:
| Length || Very Short (30 Seconds)
| Length || Very Short (30 Seconds)
|-
|-
| Range|| 5ft / 1.5m
| Range || 5ft / 1.5m
|-
|-
| Duration || Until time out
| Duration || Until time out
|-
|-
| Cost || 2 [[Magic#Magic Points|magic points]] per card
| Cost || 2 magic points per card
|-
|-
| Key Words || Corporeal
| Material Cost|| 1 unit of ash
|-
|-
| Description || The subject of this rite is given one or more tearable cards by the attending referee, at a cost to the magician of 2 magic points per card.
| Key Words|| Corporeal
|-
| Description || The subject of this rite is given one or more tearable cards by the attending referee, at a cost to the magician of 2 [[Magic#Magic Points|magic points]] per card.


Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Regeneration, to heal one physical hit on one location. Healing takes around 5 seconds.


The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the head and body simultaneously (such as from the calls [[Calls#Fatal|Fatal]], [[Calls#Missile|Missile]] or [[Calls#Bolt|Bolt]]), they lose consciousness and are unable to use a charge.
Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling ''Regeneration'', to heal one [[Combat#Physical Hits|physical hit]] on one location. Healing takes around '''5 seconds'''.


'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time.
The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain [[Combat#Incapacitation and Death|mortal wounds]] to the head and body simultaneously (e.g. from the [[Calls#Damage Calls|calls]] ''Fatal'', ''Missile'' or ''Bolt''), they lose consciousness and are unable to use a charge.
|-
|-
| Skills || [[Greater Corporeal Spellcasting]], [[Thaumaturgy]]
| Skills || [[Greater Corporeal Spellcasting]], [[Thaumaturgy]]
|}
|}



Return to [[Rites List]]
Return to [[Rites List]]

Revision as of 17:34, 1 April 2026

Name Regeneration
Length Very Short (30 Seconds)
Range 5ft / 1.5m
Duration Until time out
Cost 2 magic points per card
Key Words Corporeal
Description The subject of this rite is given one or more tearable cards by the attending referee, at a cost to the magician of 2 magic points per card.

Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Regeneration, to heal one physical hit on one location. Healing takes around 5 seconds.

The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the head and body simultaneously (such as from the calls Fatal, Missile or Bolt), they lose consciousness and are unable to use a charge.

Note: This rite grants a boon. A character may only have three active boons at any given time.

Skills Greater Corporeal Spellcasting, Thaumaturgy

Return to Rites List