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Deflection: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
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! Name !! Deflection
! Name !! Fortitude
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| Length || Very Short (30 seconds)
| Length || Very Short (30 Seconds)
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| Range|| 5ft / 1.5m
| Range || 5ft / 1.5m
|-
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| Duration || Until time out
| Duration || Until time out
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| Cost || 2 [[Magic#Magic Points|magic points]] per card
| Cost || '''2 magic points'''
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| Key Words || Corporeal
| Material Cost|| 1 unit of sand
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| Description || At a cost of '''2 magic points''' to the caster, the subject of this rite may call '''Resist''' to resist '''one''' effect of the type specified by the caster.
| Key Words|| Elemental
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| Description || This rite must be performed on a single subject. At the conclusion of the rite, the subject is given one or more tearable cards by the attending referee, at a cost to the magician of 2 [[Magic#Magic Points|magic points]] per card.


The caster must specify one form of resistance from the following:


:* '''Iron Body:''' The subject may resist '''one''' body effect, per the skill [[Iron Body]].
Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling ''Deflection'', to prevent one '''mundane blow''' (i.e. one '''not''' accompanied by one of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' and ''Spiritual'') from striking their body.
:* '''Resist Disease:''' The subject may resist '''one''' disease, per the skill [[Resist Disease]].
:* '''Resist Poison:''' The subject may resist '''one''' poison, per the skill [[Resist Poison]].


The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.
The subject must be conscious to resist any effect.


'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time.
This effect cannot be used to defend against any '''magical blow''' (i.e. one with any of the magical types listed above), or against the call [[Calls#Damage Indicator|''Fatal'']].
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| Skills || [[Greater Elemental Spellcasting]]
| Skills || [[Greater Corporeal Spellcasting]], [[Necromancy]]
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Return to [[Rites List]]
Return to [[Rites List]]

Revision as of 17:40, 1 April 2026

Name Fortitude
Length Very Short (30 Seconds)
Range 5ft / 1.5m
Duration Until time out
Cost 2 magic points
Key Words Corporeal
Description At a cost of 2 magic points to the caster, the subject of this rite may call Resist to resist one effect of the type specified by the caster.

The caster must specify one form of resistance from the following:

  • Iron Body: The subject may resist one body effect, per the skill Iron Body.
  • Resist Disease: The subject may resist one disease, per the skill Resist Disease.
  • Resist Poison: The subject may resist one poison, per the skill Resist Poison.

The subject must be conscious to resist any effect.

Note: This rite grants a boon. A character may only have three active boons at any given time.

Skills Greater Corporeal Spellcasting, Necromancy

Return to Rites List