Evaluate: Difference between revisions
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This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects. |
This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects. |
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'''Examples''' |
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Girardo de Sforza assesses a beautiful glass vase, three gems and a fine sword. |
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:* The vase is |
:* The vase is ''ornate'', costing ''one'' ''uncommon ingredient'' and ''10 work units'' to produce, around ''two centuries'' old, and of ''Estragalean'' make. |
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:* The gems are |
:* The gems are ''uncut'' but have been cleansed once, making them ''rare'' materials. |
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:* The sword is of |
:* The sword is of ''mastercrafted'' quality, costing ''six uncommon'' materials and ''12 work units'' to produce, and of Norscan make. But its distinctive construction tells him it's a ''signature item'', made by the famed master blacksmith Ulfberht. |
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:The actual value of the items will depend on the buyer, but Girardo decides he can probably sell the vase for 12 to 16 silver, and get around 8 to 10 silver each for the gems. The sword would be worth around 30 silver to most buyers, but he’s confident he can get up to twice that in the Wolves’ camp if he reveals its provenance. |
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With this information, Girardo can estimate the market value of each item, identify potential buyers who might pay a premium for specific qualities or provenance, and recognise whether they are being offered a fair price. |
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| Progression || None |
| Progression || None |
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Latest revision as of 21:48, 11 April 2026
| Name | Evaluate |
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| Cost | 5 points |
| Prerequisites | None |
| Key Words | General / At will |
| Description | The character can, after a brief examination, identify any mundane goods or materials, learning the following information:
This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects. Examples Girardo de Sforza assesses a beautiful glass vase, three gems and a fine sword.
With this information, Girardo can estimate the market value of each item, identify potential buyers who might pay a premium for specific qualities or provenance, and recognise whether they are being offered a fair price. |
| Progression | None |
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