Gathering
| Name | Gathering |
|---|---|
| Cost | 4 points |
| Prerequisites | None |
| Key Words | General / Once per day |
| Description | Once per day, the character may fell trees, trap animals, dig for ore, hunt prey, or otherwise collect materials for crafting.
After ten minutes' suitable roleplay, such as cutting branches, digging rocks, or setting traps with suitable props, the player may go to the Game Organisation Desk to declare they have been gathering and draw a ball from a bag to determine how many materials they receive. Materials gathered will always be raw materials such as timber, ore, hide, fleece, blood or bone, which must be refined by a crafter into finished materials such as wood, metal, cloth, leather or humours. Hunting: When the character goes hunting, they may obtain blood (which can be separated into humours), fleece (which can be refined into cloth), hides (which can be refined into leather) and limbs (which can be refined into bone). Special: The player may specify, before drawing, which material they are looking for. Note that this will result in gathering fewer materials, and if the material cannot be found in the area, the character will receive nothing at all. Black Ball: A result of a black ball triggers a dangerous consequence, such as encountering a wild creature, being injured in an accident, or other misfortune. See Black Ball Outcomes for more details. Note: The location of the Game Organisation Desk (GOD) will always be marked on the event map circulated prior to every event. See Resource Collection for more on skills like this one. |
| Progression | None |
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