Jury Rig
| Name | Jury Rig |
|---|---|
| Cost | 8 points |
| Prerequisites | Creator Archetype and any 3 of Carpenter, Glassblower, Papermaker, Artist or Tailor |
| Key Words | Archetype / Creator |
| Description | The character can improvise devices from materials to hand to produce short-term physical or mechanical effects. The skill can also be used to get a wrecked or sabotaged item working again, at least temporarily.
With access to a phys rep of suitable tools, the character describes their intent to a referee before beginning work, and the referee determines the outcome based on the effort and resources provided. Jury Rig produces physical and mechanical outcomes rather than directly replicating spell effects. Examples include a spring-loaded trap, a single-shot siege weapon, a device that releases fire or gas, or a temporary structural repair. Effects are broadly scaled by the phys rep constructed and the work units invested:
The construction of a phys rep is required at all tiers. Materials may include crafting resources, broken items, or potions. The ambition and effort evident in the construction, combined with the resources provided, determines the effect the referee can sanction. If insufficient materials or construction effort are provided for the intended effect, the attempt produces no mechanical effect. The referee may add atmospheric flavour at their discretion. A jury-rigged device may be held in reserve — for example as a single-shot siege weapon — but must be used within 10 minutes of completing construction. The effects of this skill are not intended to be perfectly repeatable; that is what a researched design is for. However, the player may retain the results of a use of this skill and present them later to gain a discount when researching the effect as a permanent design. |
| Progression | None |
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