While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Immune to Mind Effect

From Curious Pastimes Wiki
Revision as of 08:21, 13 May 2024 by ManagementBoard (talk | contribs) (Created page with "==Immune to Mind Effect== {| class="wikitable" |- ! Name !! Immune to Mind Effect |- | Cost || 6 points per immunity |- | Prerequisites || Iron Will |- | Key Words|| General Work Units |- | Description || The character becomes '''immune''' to one mind-affecting ability from any source, whether magical or mundane, other than disease or poison. The character must choose from the following list: *Befriend *Command *Confusion *Distract *Enthral *Possession *Sleep Thi...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Immune to Mind Effect

Name Immune to Mind Effect
Cost 6 points per immunity
Prerequisites Iron Will
Key Words General Work Units
Description The character becomes immune to one mind-affecting ability from any source, whether magical or mundane, other than disease or poison. The character must choose from the following list:
  • Befriend
  • Command
  • Confusion
  • Distract
  • Enthral
  • Possession
  • Sleep

This skill may be taken multiple times, but note that any character may possess a maximum total of three immunities of all kinds.


Return to Skills List