While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

The Rules

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Revision as of 11:27, 12 April 2024 by ManagementBoard (talk | contribs)

Archetypes

Most characters in the Renewal campaign belong to one of four Archetypes. These are broad character classes that unlock development paths for specialisation and more powerful skills.

Creator (link): Whether weavers or alchemists, blacksmiths or surgeons, tattooists or jewellers - creators are artists who make, repair and more powerful skills.

Magician (link): Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – magicians are scholars who channel magic and work miracles.

Scout (link): From burglars, assassins and pickpockets, to sappers and siege engineers, to trackers and hunters – scouts rely on wits, skills and guile to survive.

Warrior (link): Thugs and berserkers, duellists and tacticians, monster hunters and warleaders alike – warriors master all the arts and modes of warfare.

Cross-Archetype Skills

Not everyone fits neatly into these of course – you may wish to play a spellcasting warrior or a crafter trained in siege weaponry. This is fine! Any character can spend up to half as many points on archetype skills (link) from other archetypes as you have on your main archetype.

Skills

Including points spend and skill tree (General, archetype, higher archetype)