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Scoundrel

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Scoundrel

Name Scoundrel
Cost 5 points
Prerequisites None
Key Words General / At Will
Description The character may pick any mundane, ordinary-quality lock, or detect and disable any mundane, ordinary-quality trap (breaking it in the process), with a suitable set of lockpicks or tools and about thirty seconds’ suitable roleplay. They may also escape any mundane, ordinary-quality bonds with about thirty seconds’ suitable roleplay.


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