While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Aura of Defence

From Curious Pastimes Wiki
Revision as of 08:58, 9 May 2024 by ManagementBoard (talk | contribs) (Created page with "===Aura of Defence=== {| class="wikitable" |- ! Vocals !! ''By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence'' |- | Key Words|| GREATER ELEMENTAL |- | Call|| ''No Effect'' when struck |- | Range|| Self |- | Duration || 30 seconds |- | Cost || 2 magic points |} For the duration of the spell, the caster cannot be harmed by any '''mundane''' melee or missile weapon, i.e. any attack '''not''' accompanied by a magical...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Aura of Defence

Vocals By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence
Key Words GREATER ELEMENTAL
Call No Effect when struck
Range Self
Duration 30 seconds
Cost 2 magic points

For the duration of the spell, the caster cannot be harmed by any mundane melee or missile weapon, i.e. any attack not accompanied by a magical damage type such as Corporeal or Artefact. Spells affect the caster normally, including damaging spells such as Elemental Bolt.

Effect calls delivered with a melee attack have no effect unless accompanied by a magical damage type as above, although the call Strength knocks the caster over even if the attack causes no damage (unless under the effects of a spell or ability to resist Strength or knockdown effects).

The spell is immediately broken, ending all protection, as soon as the caster takes any form of hostile action. Readying an attack (e.g. aiming a bow) doesn’t break the spell; nor do benevolent spells such as Lesser Healing or Purge Poison, or information spells such as Detect Magic.

While under the effects of this spell, the caster should repeat the out of character call No Effect when struck, to convey the effect to attackers.