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Immune to Mind Effect

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Revision as of 16:12, 7 September 2024 by David.moore (talk | contribs)
Name Immune to [Mind Effect]
Cost 6 points per immunity
Prerequisites Iron Will
Key Words Archetype / Permanent
Description The character becomes immune to one mind effect from any source, whether magical or mundane, other than disease or poison. The character must choose from the following list:
  • Befriend
  • Command
  • Confusion
  • Distract
  • Enthral
  • Possession
  • Sleep

This skill may be taken multiple times, choosing one call from the above each time.

Note: Any character may possess a maximum total of three immunities of all kinds.


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