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Steppe Alliance

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Revision as of 09:57, 12 April 2024 by ManagementBoard (talk | contribs) (Created page with "'''The Steppe Alliance treads the line between light and dark, striving for balance, ready to step to either side in order to preserve equilibrium.''' The Steppe Alliance have no true leaders, as they believe that all are equal, although they will annually elect Voices to speak with the combined will of many. The diversity of peoples within the Steppe Alliance is their strength, but it is what they have in common which brings them together; their respect of the land, th...")
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The Steppe Alliance treads the line between light and dark, striving for balance, ready to step to either side in order to preserve equilibrium.

The Steppe Alliance have no true leaders, as they believe that all are equal, although they will annually elect Voices to speak with the combined will of many. The diversity of peoples within the Steppe Alliance is their strength, but it is what they have in common which brings them together; their respect of the land, their reverence towards their Ancestors and their love for the Mother. The harsh lands and array of peoples have bred a plain-speaking culture within the Steppe that their allies respect. This is represented by the Steppe Alliance Treaty; a fluid, annually renewed document of Lore displayed with pride whenever the Steppe come together.

People of action, whether they be warriors or mages, have their Voice; people of reason, whether they be scholars or diplomats, have their Voice; people of caution, whether they be entertainers or healers, have their Voice. This variety brings a colour and vibrancy that is celebrated in the Steppe. The Steppe Alliance claim ownership of no land, but instead tends the free lands to the east. These lands are as varied as their people, from vast deserts to the Great Wood, from the grassy plains of the Mongol heartland to vast mountain ranges.

Hospitable and vibrant, their variety meaning the Steppe Alliance is never a dull place to be. Their only real foe is imbalance, and they will travel any path and find any way to combat it and restore harmony wherever they are.