Teutonia
Teutonia is a land of efficiency where action matters. What may seem like brutality is clarity of thought and action, uncluttered by moral uncertainty. Philosophers in Teutonia are welcomed to gather in dark corners to mutter and argue about morality at their leisure.
Efficiency drives Teutonia.
A common belief is that by your own hands you will change the world and bring glory to the Nation and Gods of Teutonia. Teutonians do not think it noble to die for their country, but to kill and kill again in defence of your nation is something to believe in.
Religion is at the core of Teutonian life. Teutonians do not ask for gifts from their Gods; there is a solemn, devout and ingrained belief that the Gods do not serve Teutonia, Teutonia serves the Gods. How you show your devotion is unimportant; that you show it is critical.
Teutonia is a land of variety.
From international ports on northern, western and southern coasts, to desolate forest stockades and mountainous outposts in the east, Teutonia is a vast and varied landscape.
Teutonia is a land of old, dark ways. Necromancy flourishes and undead work for the betterment of the living; sentient undead walk amongst the living races as friends and allies within the safety of Teutonian borders.
The reunification of Teutonia, following years of civil unrest and a succession of rulers, has culminated in the individual fingers of Teutonia becoming clenched into an iron fist. Skilled crafters and eloquent ambassadors look to turn the blood of their enemies into the wealth of a nation.
Positioned at the heart of the allied nations, Teutonia is set as being the beating heart of the world.