Foraging
Foraging
Name | Foraging |
---|---|
Cost | 4 points |
Prerequisites | None |
Key Words | General / Once per day |
Description | Once per day, the character may collect alchemically useful herbs, venoms, blood, horns or other ingredients.
After ten minutes’ suitable roleplay – examining leaves and roots, digging in the soil, picking flowers etc. – the player may go to the Game Organisation Desk to declare they have been foraging and draw a ball from a bag, to determine how many ingredients they receive. A result of a “black ball” triggers a dangerous consequence, typically encountering a creature or spirit in the woods. Special: The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the area, the forager will receive nothing at all. |
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