Gathering
Gathering
Name | Gathering |
---|---|
Cost | 4 points |
Prerequisites | None |
Key Words | General / Once per day |
Description | Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect materials for crafting.
After ten minutes’ suitable roleplay – “cutting branches” or “digging rocks” with suitable props, etc. – the player may go to the Game Organisation Desk to declare they have been gathering and draw a ball from a bag, to determine how many materials they receive. Materials gathered will always be raw materials such as timber, ore, or hide, which must be refined by a crafter into finished materials such as wood, metal, paper or leather. A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident. Special: The player may specify, before drawing, which material they are looking for; note that this will result in gathering fewer materials, and if the material cannot be found in the area, the character will receive nothing at all. |
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