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Off-Season Events

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Revision as of 18:30, 21 February 2025 by David.moore (talk | contribs) (Created page with "Aside from the four main events run directly by Curious Pastimes, there are around a dozen or more events a year run between September and April (known as the '''off season'''). These are smaller events, with between 30 and 100 players, usually mostly drawn from one faction. There are two types of smaller event: '''player-run events''' and '''sanctioned events'''. ==Player-Run Events== Any faction – or even an individual group within a faction – m...")
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Aside from the four main events run directly by Curious Pastimes, there are around a dozen or more events a year run between September and April (known as the off season). These are smaller events, with between 30 and 100 players, usually mostly drawn from one faction.

There are two types of smaller event: player-run events and sanctioned events.

Player-Run Events

Any faction – or even an individual group within a faction – may host their own small event with Curious Pastimes’ permission. These are mostly structured as in character “banquets,” emphasising socialising and roleplay over combat or gameplay.

The organiser of a player-run event must contact Curious Pastimes on infor@curiouspastimes.co.uk or via the contact form, informing them of their intention to run an event and requesting permission to use the rules system.

There is no need to submit the proposed plot for approval, although the organiser is strongly advised to discuss their plans with their faction team to ensure they do not openly contradict any existing plotlines. If the event is intended to take place on another faction’s lands or to impact any other faction’s plot in any way, they may be directed to the relevant person to discuss – or discouraged from doing it at all.

Attendees at player-run events cannot perform rituals, spend study units in training or research, spend work units in crafting or alchemy, collect resources through foraging or scrounging or take any other action that generates resources or items or advances their characters.

Note that nothing that occurs at a player-run event should contradict established plots or cosmology in the larger campaign, and anything that occurs that is later contradicted will be ignored in favour of the larger campaign.

Sanctioned Events

Full-time members of staff, such as faction command members or Game Team referees, can run sanctioned events. These are usually more action-driven events, often with an investigative element and some level of combat and problem solving.

The organiser of a sanctioned event should contact the Game Management Team through the usual channels, informing them of their intent to run an event. A full plot outline must be submitted for approval no later than 30 days before the event, which may require amendment based on feedback from the GMT.

A sanctioning referee (to be mutually agreed with the Game Management Team and the game organiser) must be invited to the event, who should be a full-time referee and should not be involved in writing or organising the event. The sanctioning referee will oversee the running of the game, field rules queries and sign off on any deviations from the approved plot outline (for example, to react to player actions or adapt to changing circumstances).

Attendees at sanctioned events can perform rituals, conduct training and research, carry out crafting and alchemy, foraging and scrounging and similar activities. The sanctioning referee will administrate these activities, providing players with signed receipts that can be redeemed for suitable item cards and tearable cards at the game organisation desk at a future main event.

Everything that happens at a sanctioned event is canonical in the Renewal campaign. Sanctioned events can spawn new plotlines or conclude old ones, and the players’ actions can have repercussions across the game.