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Corporeal Reinforcement

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Revision as of 10:58, 2 April 2026 by Kayleigh.whybrow (talk | contribs) (Created page with "{| class="wikitable" |- ! Name !! Corporeal Reinforcement |- | Cost || 8 points |- | Prerequisites || Magician Archetype and Greater Corporeal Spellcasting |- | Key Words || Archetype / Magician / Magic Points |- | Description || The character can spend '''10 magic points''' to temporarily harden their body, declaring Corporeal Reinforcement. This is not a spell or rite, but an intuitive ability arising from the character's connection to corporeal magic. For '''one...")
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Name Corporeal Reinforcement
Cost 8 points
Prerequisites Magician Archetype and Greater Corporeal Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can spend 10 magic points to temporarily harden their body, declaring Corporeal Reinforcement. This is not a spell or rite, but an intuitive ability arising from the character's connection to corporeal magic.

For one minute afterwards, they take reduced damage from Corporeal and Mundane damage sources as follows:

  • Wounding and Corporeal Wounding inflict a single physical hit to the location struck, ignoring armour.
  • Smite and Corporeal Smite reduce the location to zero armour hits (if any) and inflict a single physical hit to the location struck.
  • Crush and Corporeal Crush inflict a single physical hit if the location is unarmoured or has no armour hits.

Damage calls accompanied with the damage types Elemental, Spiritual or Artefact have their normal effect.

Note: The number of magic points the character receives each day depends on how many skills they know that grant magic points. See Magic Points, Stamina and Work Units.

Progression None

Return to Skills List