Arcane Saboteur
| Name | Arcane Saboteur |
|---|---|
| Cost | 8 points |
| Prerequisites | Device Proficiency and Sense Magic |
| Key Words | Archetype / Scout / Stamina |
| Description | The character can, at a cost in resources and 5 stamina, perform the rite Invest Saboteur's Tools, enchanting a set of thief's or locksmith's tools as a focus of their will. The character can use their invested tools to pick or disable enchanted locks and traps with their Device Proficiency skill.
In addition, at the cost of 5 stamina, the character can analyse magical items, areas, hazards or phenomena such as:
This requires about two minutes' close examination (within 5ft/1.5m). At the end of this time, the character learns the following information:
As with the Analysis rite, this ability does not reveal any information specifically noted as being hidden from detection. Note that this does not grant the character the ability to open or bypass the target ward or lock without meeting any specified conditions. Arcane Saboteurs may be able to research this and more dramatic feats. Note: Some items may be trapped or enchanted for plot reasons; this may still occur and not be answered by this skill. Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. |
| Progression | None |
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