While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Device Proficiency

From Curious Pastimes Wiki
Name Device Proficiency
Cost 5 points
Prerequisites Scoundrel
Key Words Archetype / Creator or Scout / Twice per day
Description Twice per day, with a suitable set of lockpicks or tools, the character can:
  • Pick or disable a superior lock or trap with about two minutes’ suitable roleplay
  • Pick or disable a mastercrafted lock or trap with about five minutes’ suitable roleplay

This skill can be used to disable a trap of any quality without breaking it, but the character must spend double the time doing so.

Special: If the character uses superior or higher quality tools for all uses of this skill, they may use this skill three times per day rather than two.

Progression Wardbreaker


Return to Skills List