Surgeon
| Name | Surgeon |
|---|---|
| Cost | 6 points |
| Prerequisites | None |
| Key Words | General / Work Units |
| Description | The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature's ailments, including poisons, diseases and body effects.
They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don't know how to perform, they can identify approximately what was done, but not the effects. They can also, with a phys rep of suitable tools:
Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more. |
| Progression | Creator's Insight, Extra Work Units, Anatomist, Field Surgeon, Physician, Tattooist |
Return to Skills List