While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Blacksmith: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Blacksmith== {| class="wikitable" |- ! Name !! Blacksmith |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a br...")
 
Line 9: Line 9:
| Prerequisites || None
| Prerequisites || None
|-
|-
| Key Words|| General / Work Units
| Key Words|| General / [[Work Units]]
|-
|-
| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”
| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the '''quality''' of any weapon they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”

They can also, with a phys rep of suitable tools, use one staple to repair one location to full armour hits in 15 seconds; or use three staples to repair one whole suit of armour to full hits in 30 seconds.

With access to a forge and at a cost in work units and materials, they can also refine finished materials and craft superior quality weapons and armour.
They can also, with a '''phys rep''' of suitable tools, use one [[Armour Staple]] to repair one location to full '''armour hits''' in 15 seconds; or use three staples to repair one whole suit of armour to full hits in 30 seconds.

With access to a [[Blacksmith's Forge]] and at a cost in work units and materials, they can also refine '''finished materials''' and craft '''superior''' quality weapons and armour. See [[Crafting Designs]].
|}
|}



Revision as of 13:28, 26 June 2024

Blacksmith

Name Blacksmith
Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”


They can also, with a phys rep of suitable tools, use one Armour Staple to repair one location to full armour hits in 15 seconds; or use three staples to repair one whole suit of armour to full hits in 30 seconds.

With access to a Blacksmith's Forge and at a cost in work units and materials, they can also refine finished materials and craft superior quality weapons and armour. See Crafting Designs.


Return to Skills List