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Crafting Designs

From Curious Pastimes Wiki

These are basic designs available to all crafters with the relevant skills, they are non-exhaustive and listed to give a sense of what's possible.

There’s No Price List!

Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a cost to produce, including the rarity of the materials and the amount of work units to create them; non player character traders will generally base prices on these values.

Armour

High quality armour may be enchanted or otherwise magically invested, and allows a warrior to use skills such as Armoured Caster or Sturdy Shield more often.

Below costs are per location. For costs for a full suit, multiply by six.

Light Armour

Item Quality Skill Costs Work units
Padded cloth Superior Artisan or Blacksmith 2 cloth (H), 2 cloth (O) 9
Padded cloth Mastercrafted Armourer or Tailor 4 cloth (H) 16
Hide Superior Artisan or Blacksmith 6 hide 10
Hide Mastercrafted Armourer or Tailor 12 hide 18
Leather Superior Artisan or Blacksmith 2 leather (H), 2 leather (O), 4 oil 11
Leather Mastercrafted Armourer or Tailor 4 leather (H), 4 oil 19

Medium Armour

Item Quality Skill Costs Work units
Light chain or ring Superior Blacksmith 2 metal (H), 2 metal (O), 4 charcoal 13
Light chain or ring Mastercrafted Armourer 4 metal (H), 4 charcoal 23
Studded padded cloth Superior Blacksmith 2 cloth (H), 2 metal (O), 2 charcoal 14
Studded padded cloth Mastercrafted Armourer 4 cloth (H), 2 metal (H), 2 charcoal 25
Studded leather Superior Blacksmith 2 leather (H), 2 metal (O), 2 charcoal, 2 oil 15
Studded leather Mastercrafted Armourer 4 leather (H), 2 metal (H), 2 charcoal, 4 oil 26

Heavy Armour

Item Quality Skill Costs Work units
Heavy chain Superior Blacksmith 4 metal (H), 4 metal (O), 8 charcoal 17
Heavy chain Mastercrafted Armourer 8 metal (H), 8 charcoal 30
Plate Superior Blacksmith 4 metal (H), 4 metal (O), 8 charcoal 18
Plate Mastercrafted Armourer 8 metal (H), 8 charcoal 32

Note

  • In addition, plate armour requires leather for straps etc. One unit of leather (O) is sufficient for up to six locations.

Shields

Item Quality Skill Costs Work units
Metal shield Superior Blacksmith 2 metal (O), 2 charcoal 6
Metal shield Mastercrafted Armourer 2 metal (H), 2 charcoal 11
Wooden shield Superior Artisan or Blacksmith 2 wood (O), 2 oil 6
Wooden shield Mastercrafted Armourer or Carpenter 2 wood (H), 2 oil 11

Note

  • All designs using charcoal yield 1 unit of ash as a byproduct and all designs using metal yield one unit of powdered metal.

Ornate Armour

Armour of superior or master crafted quality can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.

All superior or mastercrafted items can be made ornate. The material costs below are in addition the base cost for the design. These are minimum costs; for example, you could add gemstones to dyed armour or engraving to gilded plate armour.

Material costs are per location. For costs for a full suit, multiply by six.

Finish Quality Skill Costs Work units
Brigandine plate Ornate Blacksmith 3 cloth (H), 3 powdered dye base design ×1.5
Dyed or embroidered Ornate Artisan or Blacksmith 3 powdered dye base design ×1.5
Engraved Ornate Blacksmith n/a base design ×1.5
Gilded or inlaid Ornate Artisan or Blacksmith 1 jewellery metal†, 1 charcoal base design ×1.5
Glass or gems Ornate Artisan or Blacksmith 2 glass (H) or 2 gems base design ×1.5

Notes:

  • Jewellery metal includes e.g. copper, silver or gold.
  • All designs using charcoal yield 1 unit of ash as a byproduct.

Armour Staples

Any blacksmith can craft armour staples at a cost of 3 work units for 3 staples, from one metal (O) and one charcoal. Using a phys rep of relevant tools, a blacksmith can consume staples to repair armour quickly in the field.

Item Skill Costs Work units
Armour Staple (for 3) Blacksmith 1 metal (O), 1 charcoal 3

Clothing

High quality clothing may be enchanted or otherwise magically invested; a high quality cloak allows a scout to use the skills Chameleon and Move in Cover more often.

The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.

Small Items

Item Quality Skill Costs Work units
Boots Standard Artisan 2 leather (O), 2 oil 4
Boots Superior Artisan 1 leather (H), 1 leather (O), 2 oil 8
Boots Mastercrafted Tailor 3 leather (H), 3 oil 14
Gloves Standard Artisan 2 cloth (O) or 2 leather (O), 2 oil 2
Gloves Superior Artisan 4 cloth (O) or 4 leather (O), 4 oil 4
Gloves Mastercrafted Tailor 2 cloth (H) or 2 leather (H), 2 oil 7
Hat Standard Artisan 1 cloth (O), 1 fluid or 1 leather (O), 1 oil 4
Hat Superior Artisan 1 cloth (H), 1 fluid or 1 leather (H), 1 oil 8
Hat Mastercrafted Tailor 2 cloth (H), 2 fluid or 2 leather (H), 2 oil 14
Mask or headband Standard Artisan 1 leather (O), 1 oil or 1 wood (O), 1 oil 2
Mask or headband Superior Artisan 2 leather (O), 2 oil or 2 wood (O), 2 oil 4
Mask or headband Mastercrafted Tailor 2 leather (H), 2 oil or 2 wood (H), 2 oil 7
Sash Standard Artisan 1 cloth (O) 3
Sash Superior Artisan 2 cloth (O) 6
Sash Mastercrafted Tailor 2 cloth (H) 10
Shoes Standard Artisan 1 leather (O), 1 oil 2
Shoes Superior Artisan 2 leather (O), 2 oil 4
Shoes Mastercrafted Tailor 2 leather (H), 2 oil 7

Large Items

Item Quality Skill Costs Work units
Cloak Standard Artisan 2 cloth (O) or 2 leather (O), 2 oil 3
Cloak Superior Artisan 1 cloth (H), 1 cloth (O) or 1 leather (H), 1 leather (O), 2 oil 6
Cloak Mastercrafted Tailor 2 cloth (H) or 2 leather (H), 2 oil 11
Dress Standard Artisan 2 cloth (O) 3
Dress Superior Artisan 1 cloth (H), 1 cloth (O) 5
Dress Mastercrafted Tailor 2 cloth (H) 9
Robes Standard Artisan 3 cloth (O) 4
Robes Superior Artisan 1 cloth (H), 2 cloth (O) 8
Robes Mastercrafted Tailor 3 cloth (H) 14
Shirt Standard Artisan 2 cloth (O) 2
Shirt Superior Artisan 1 cloth (H), 1 cloth (O) 4
Shirt Mastercrafted Tailor 2 cloth (H) 7
Trousers Standard Artisan 2 cloth (O) 2
Trousers Superior Artisan 1 cloth (H), 1 cloth (O) 4
Trousers Mastercrafted Tailor 2 cloth (H) 7

Ornate Clothing

Clothing of superior or master crafted quality can be made ornate by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.

Add the below costs to the costs of small items of clothing, or double to large items.

Finish Quality Skill Costs Work units
Dyed or embroidered Ornate Artisan 3 powdered dye base design ×1.5
Glass or gems Ornate Artisan 2 glass (H) or 2 gems base design ×1.5
Metal thread Ornate Artisan 1 jewellery metal, 1 charcoal base design ×1.5

Notes:

  • Jewellery metal includes e.g. copper, silver or gold.
  • All designs using charcoal yield 1 unit of ash as a byproduct.

Common Items

Superior or Master Crafted quality clothing may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and WU of a Superior quality equivalent.

The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills, e.g. a Glassblower could fashion a mastercrafted glass bowl with 1 glass (H) and 2 work units. Speak to a crafting referee to confirm.

Item Quality Skill Costs Work units
Backpack Superior Artisan 1 leather (H), 1 leather (O), 2 oil 4
Backpack Mastercrafted Tailor 2 leather (H), 2 oil 8
Bowl or Plate Superior Artisan 3 clay, 1 charcoal or 1 wood (H), 1 oil 2
Bowl or Plate Mastercrafted Carpenter or Sculptor 6 clay, 2 charcoal or 2 wood (H), 2 oil 4
Small Box or Chest Superior Artisan or Blacksmith 2 wood (O), 1 metal (O), 2 oil, 1 charcoal 8
Small Box or Chest Mastercrafted Carpenter or Ironmonger 2 wood (H), 1 metal (H), 2 oil, 1 charcoal 15
Large Box or Chest Superior Artisan or Blacksmith 6 wood (O), 3 metal (O), 6 oil, 3 charcoal 12
Large Box or Chest Mastercrafted Carpenter or Ironmonger 6 wood (H), 3 metal (H), 6 oil, 3 charcoal 21
Candle (for 3, burns for 1 hour) Artisan 1 wax 1
Candle Holder Superior Artisan, Blacksmith or Jeweller 3 clay, 1 charcoal or 1 metal (O), 1 charcoal or 1 lead metal, 1 charcoal 2
Candle Holder Mastercrafted Goldsmith, Ironmonger or Sculptor 6 clay, 2 charcoal or 1 metal (H), 1 charcoal or 1 silver metal, 1 charcoal 4
Chair or Throne Superior Artisan 2 wood (H), 2 wood (O), 4 oil or 2 stone (H), 2 stone (O), 4 sand 5
Chair or Throne Mastercrafted Carpenter or Sculptor 4 wood (H), 4 oil or 4 stone (H), 4 sand 10
Cup Superior Artisan or Blacksmith 3 clay, 1 charcoal or 1 wood (O), 1 oil or 1 metal (O), 1 charcoal 2
Cup Mastercrafted Ironmonger or Sculptor 6 clay, 1 charcoal or 1 wood (H), 1 wood (O), 2 oil or 1 metal (H), 1 metal (O), 2 charcoal 4
Doll Superior Artisan 1 cloth (O) 4
Doll Mastercrafted Tailor 1 cloth (H) 7
Drinking Horn Superior Artisan 1 bone (O), 1 sand 4
Drinking Horn Mastercrafted Sculptor 1 bone (H), 1 sand 7
Glass Vial Superior Artisan 1 glass (O) 3
Glass Vial Mastercrafted Glassblower 1 glass (H) 5
Goblet Superior Artisan or Blacksmith 6 clay, 2 charcoal or 1 metal (H), 1 metal (O), 2 charcoal 4
Goblet Mastercrafted Ironmonger or Sculptor 9 clay, 2 charcoal or 2 metal (H), 2 charcoal 7
Hourglass Superior Artisan 1 wood (O), 2 glass (O), 1 oil, 2 charcoal 12
Hourglass Mastercrafted Glassblower 1 wood (H), 2 glass (H), 1 oil, 2 charcoal 21
Lantern Superior Artisan 1 metal (O), 2 glass (O), 3 charcoal 6
Lantern Mastercrafted Glassblower 1 metal (H), 2 glass (H), 3 charcoal 11
Manacles Superior Blacksmith 1 metal (H), 2 metal (O), 3 charcoal 11
Manacles Mastercrafted Ironmonger 3 metal (H), 3 charcoal 19
Mirror Superior Artisan 1 metal (H), 1 glass (O), 2 charcoal 9
Mirror Mastercrafted Glassblower 1 silver metal, 1 metal (H), 1 glass (H), 3 charcoal 16
Pen Superior Artisan 1 wood (H), 1 oil 2
Pen Mastercrafted Carpenter 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Scabbard Superior Artisan 2 leather (H), 2 oil 4
Scabbard Mastercrafted Tailor 2 leather (H), 1 metal (O), 2 oil, 1 charcoal 7
Spectacles Superior Artisan or Jeweller 1 glass (H), 1 metal (O), 2 charcoal 14
Spectacles Mastercrafted Gemcutter 2 gems, 1 metal (H), 1 glass (H), 2 charcoal 25
Coffee Table Superior Artisan 4 wood (H), 4 wood (O), 8 oil 6
Coffee Table Mastercrafted Carpenter 8 wood (H), 8 oil 11
Large Table Superior Artisan 8 wood (H), 8 wood (O), 2 metal (O), 16 oil, 2 charcoal 12
Large Table Mastercrafted Carpenter 16 wood (H), 2 metal (O), 16 oil, 2 charcoal 21
Toy Superior Artisan 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Toy Mastercrafted Carpenter 1 wood (H), 1 metal (H), 1 oil, 1 charcoal 7
Wax Seal Superior Jeweller 1 metal (H), 1 wood (O), 1 oil, 1 charcoal 8
Wax Seal Mastercrafted Goldsmith 2 metal (H), 2 charcoal 14

Note: All designs using charcoal yield 1 unit of ash as a byproduct, designs using bone yield 1 unit of powdered bone and designs using metal yield one unit of powdered metal.

Ornate Common Items

Common items of any quality can be made ornate by adding precious metal gilding or inlays, engraving the item, or incorporating glass or gems.

Add the following material costs to the costs of all items except tables, chairs and thrones, above; or double the costs to tables, chairs and thrones. These are minimum material costs; you could, for instance, stain leather or wood with powdered dye, burnish metal with powdered gemstone or weave precious metal fibres into cloth.

Finish Quality Skill Costs Work units
Engraved Ornate Artisan, Jeweller N/A base design ×1.5
Gilded or Inlaid Ornate Artisan or Jeweller 1+ jewellery metal, 1 charcoal base design ×1.5
Glass or gems Ornate Artisan or Jeweller 1 glass (H) or 3 gems base design ×1.5

Notes:

  • Jewellery metal includes e.g. copper, silver or gold.
  • All designs using charcoal yield 1 unit of ash as a byproduct.

Gemstones

Jewellers can alter gemstones in three ways:

  • Cleansing: A gemstone’s colour is made up of five hues (red, green, blue, black and white), at four levels of density (rich, vibrant, muted and none). Cleansing reduces one hue by one level. Both cut and uncut gems can be cleansed, although it is much harder to cleanse a cut gem, so most jewellers will ensure they’ve cleansed the gem to the desired colour before cutting it. Gems can be cleansed multiple times at increasing cost, although it is not normally possible to remove the last level of the last hue. With research, it may be possible to enrich a gem’s colour.
  • Cutting: There are many different types of cut, aligned to various spheres and aspects of magic; on first learning the Gemcutter skill, a jeweller knows the first cut aligned to one of the three spheres (below). With research, a gemcutter can unlock the second and third cuts aligned to that sphere, or learn any of the other possible cuts.
  • Etching: After cleansing and cutting a gem to refine and focus its magic, a gemcutter etches it to “seal” its power, giving it a specific purpose: for instance, to use the gem to cast a specific spell (the amount of power in the gem depends on the combination of colour and cut). Etching a gem is required to use its power, but prevents any further alteration. On first learning the Gemcutter skill, a jeweller knows the basic seal associated with the first cut they’ve learned.

By default, any cut gem expires three years after receiving its first cut. Cut gems cannot be maintained until etched, and second and third cuts do not extend the expiry. Any etched gem expires one year after receiving its seal, but can be maintained by polishing (below).

Process Skill Costs Work units
Cleanse rich hue to vibrant Gem Cleansing 1 gem 15 (see below)
Cleanse vibrant hue to muted Gem Cleansing 1 gem 25 (see below)
Cleanse muted hue to none Gem Cleansing 1 gem 50 (see below)
First corporeal cut Gemcutter 1 uncut gem 25
First elemental cut Gemcutter 1 uncut gem 25
First spiritual cut Gemcutter 1 uncut gem 25
Seal of Lesser Healing Gemcutter 1 cut gem, 1 powdered dye, 1 powdered metal 25
Seal of Mend Gemcutter 1 cut gem, 1 powdered dye, 1 powdered metal 25
Seal of Spirit Reading Gemcutter 1 cut gem, 1 powdered dye, 1 powdered metal 25

Notes:

  • Cutting a gem always yields one unit of powdered gemstone as a byproduct.
  • Double the cost of any cleanse to cleanse a first cut gem, triple it to cleanse a second cut gem or multiply it by five to cleanse a third cut gem.

Polishing

Etched gems can be maintained by polishing. Polishing an etched first cut gem costs 10 work units and consumes coarse polishing paper. Polishing an etched gem resets its expiry to 1 year from the date of polishing.

Jewellery

High quality jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.

Item Quality Skill Costs Work units
Bracelet Superior Jeweller 1 jewellery metal, 1 charcoal 7
Bracelet Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 12
Brooch Superior Jeweller 1 jewellery metal, 1 charcoal 8
Brooch Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 14
Circlet or torc Superior Jeweller 2 jewellery metal, 2 charcoal 7
Circlet or torc Mastercrafted Goldsmith 2 jewellery metal, 2 charcoal 12
Crown or tiara Superior Jeweller 2 jewellery metal, 2 charcoal 12
Crown or tiara Mastercrafted Goldsmith 2 jewellery metal, 2 charcoal 21
Pendant or necklace Superior Jeweller 1 jewellery metal, 1 charcoal 10
Pendant or necklace Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 18
Ring or earring Superior Jeweller 1 jewellery metal, 1 charcoal 8
Ring or earring Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 14

Notes:

  • Jewellery metal includes e.g. copper, silver or gold.
  • All designs using charcoal yield 1 unit of ash as a byproduct.

Ornate Jewellery

Jewellery items of superior or mastercrafted quality can be made ornate by adding fine engraving or incorporating glass or gems.

Add the below costs to the costs of all items.

Finish Quality Skill Costs Work units
Engraved Ornate Jeweller N/A base design ×1.5
Glass or gems Ornate Jeweller 1 glass (H) or 1 gem base design ×1.5

Magical Tools

High quality magical tools may be enchanted, bound as a path focus or otherwise magically invested.

Item Quality Skill Costs Work units
Candle (for 3) Standard Artisan 1 wax 1
Censer Superior Jeweller 1 metal (H), 1 charcoal 5
Censer Mastercrafted Goldsmith 2 metal (H), 2 charcoal 9
Crystal ball Superior Artisan 2 glass (O), 2 charcoal 10
Crystal ball Mastercrafted Glassblower 2 glass (H), 2 charcoal 18
Incense (for 3) Standard Artisan or Alchemist 1 herb, 1 powder 1
Rod Superior Artisan 1 wood (O), 1 oil 3
Rod Mastercrafted Carpenter 1 wood (H), 1 oil 5

Notes:

  • Any herb can be used. This has no mechanical effect unless specified otherwise.
  • All designs using charcoal yield 1 unit of ash as a byproduct.

Invocation Items

The below items are crafted to be magically invested via invocation.

Charms

Charms are one-shot items:

  • Trinkets are simple tokens inscribed or stained with mundane ink and charged with the Invest Trinket rite
  • Scrolls are sheets of paper or vellum written with a relevant magical ink and charged with the Invest Scroll rite
  • Sigil stones are stone or clay discs inscribed with mystical sigils in magical ink and charged with the Invest Stone rite
Item Skill Costs Work units
Trinket (for 3) Any 1 ordinary grade material of any kind 3
Sigil stone Artisan 1 stone (O), 1 sand 2
Scroll paper Artisan 1 paper (O), 1 fluid 2
Scroll vellum Papermaker 1 leather (H), 1 fluid 3

Talismans

Talismans are charged items, inlaid with an inscription in a relevant magical amalgam and invested with the Invest Talisman rite. Talismans must be crafted to at least superior quality to hold lesser spells, or mastercrafted quality to hold greater spells.

Item Spell level Skill Costs Work units
Amulet Lesser Jeweller per superior jewellery, plus 1 amalgam
Amulet Greater Goldsmith per mastercrafted jewellery, plus 2 amalgam
Brand Greater Weaponsmith per mastercrafted weapon, plus 2 amalgam
Wand Lesser Artisan 1 wood (O), 1 amalgam, 1 oil 3
Wand Greater Carpenter 1 wood (H), 2 amalgam, 1 oil 9

Mechanisms

High quality mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil.

  • Small locks are fitted to boxes and chests,
  • Large locks are required for doors, gates etc.
  • Padlocks can be moved between different places, but are more intricate and harder to make.
  • Needle traps strike someone triggering them with a small needle, which inflicts no damage, but can be coated with any blade venom.

Note that in addition to the standard item cards for any crafted item, locks need separate lock cards to facilitate picking and disabling mechanics. See Locks and Traps for more details.

Item Quality Skill Costs Work units
Padlock Superior Jeweller 1 metal (H), 1 charcoal 8
Padlock Mastercrafted Mechanician 2 metal (H), 2 charcoal 14
Small lock Superior Jeweller 1 metal (H), 1 charcoal 5
Small lock Mastercrafted Mechanician 2 metal (H), 2 charcoal 9
Large lock Superior Jeweller 2 metal (H), 2 charcoal 7
Large lock Mastercrafted Mechanician 4 metal (H), 4 charcoal 12
Needle trap Superior Mechanician 1 metal (H), 1 metal (O), 2 charcoal 10
Needle trap Mastercrafted Mechanician 3 metal (H), 3 charcoal 18

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Locks and Keys

Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).

Keys are issued their own item cards, which lists the item code of the lock the key unlocks.

Jewellers can also copy an existing key, at the following costs:

Quality of lock Skill Costs Work units
Standard Jeweller 1 metal (H), 1 charcoal 2
Superior Jeweller 1 metal (H), 1 charcoal 3
Mastercrafted Mechanician 1 metal (H), 1 charcoal 5

Paper and Printing

Scroll paper can be invested via invocation. Polishing cloth is a consumable resource made from thick paper graded with gem dust, used by gemcutters to polish etched gems.

Printing presses use block-and-plate hand printing. One plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with research, mechanicians can learn to reduce (but not eliminate) this chance.

Item Quality Skill Costs Work units
Book Superior Artisan 1 leather (O), 5 paper (O), 1 oil 10
Book Mastercrafted Papermaker 1 leather (H), 5 paper (H), 1 oil 20
Coarse polishing cloth Superior Artisan 1 paper (O), 1 powdered gemstone, 1 fluid 10
Printing press Superior Mechanician 2 wood (H), 1 leather (H), 1 metal (O), 1 stone (O), 3 oil, 1 sand, 1 charcoal 12
Printing plate Superior Mechanician 1 stone (H), 1 sand 2
Scroll paper Superior Artisan 1 paper (O), 1 fluid 2
Scroll vellum Mastercrafted Papermaker 1 leather (H), 1 fluid 3

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Printing Scrolls

Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The listed press is able to print lesser scrolls, printing 6 scrolls from one pot of a suitable magical ink; mechanicians can research presses able to print greater scrolls. Each printed scroll still needs to be magically invested with the Invest Scroll rite.

Writing Manuscripts

Players don't need to buy mundane ink to write on a scroll or in a book; they can just write on the phys rep with a real pencil or pen.

But where resources need to be tracked (for specific crafting or research projects), filling a scroll consumes 1 ink, while filling a book consumes 6 ink.

An illuminated manuscript is the scribal equivalent of ornate quality, embellishing the manuscript with colourful images and gold foil. Illuminating a scroll costs a minimum of 2 ink and 1 powdered dye, while illuminating a whole book costs 10 ink, 3 powdered dye and 1 gold metal.

Writing a manuscript doesn’t cost work units, but may have minimum roleplay or other requirements (e.g. uses of the Scholar skill).

Tools

Creators don’t need to make separate high quality tools to do standard work or research; their tools are assumed to be part of their workshop. But crafters may wish for separately-crafted tools so that they can be enchanted or otherwise magically invested, or to aid in using skills in the field.

Item Quality Skill Costs Work units
Alchemist’s tools Superior Artisan or Ironmonger 1 metal (H), 1 charcoal 10
Alchemist’s tools Mastercrafted Glassblower or Ironmonger 2 glass (H), 1 metal (H), 3 charcoal 18
Blacksmith’s tools Superior Blacksmith 1 metal (H), 1 metal (O), 2 charcoal 8
Blacksmith’s tools Mastercrafted Armourer, Ironmonger or Weaponsmith 2 metal (H), 2 charcoal 14
Carpenter’s tools Superior Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Carpenter’s tools Mastercrafted Carpenter or Ironmonger 2 metal (H), 2 charcoal 14
Glassblower’s tools Superior Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 10
Glassblower’s tools Mastercrafted Glassblower or Ironmonger 2 metal (H), 2 charcoal 18
Gemcutter’s tools Superior Ironmonger or Jeweller 1 metal (H), 1 glass (O), 2 charcoal 12
Gemcutter’s tools Mastercrafted Gemcutter or Ironmonger 2 metal (H), 1 glass (H), 3 charcoal 21
Goldsmith’s tools Superior Ironmonger or Jeweller 1 metal (O), 1 glass (O), 2 charcoal 10
Goldsmith’s tools Mastercrafted Goldsmith or Ironmonger 1 metal (H), 1 glass (H), 2 charcoal 18
Mechanician’s tools Superior Ironmonger or Jeweller 1 metal (H), 1 glass (O), 2 charcoal 12
Mechanician’s tools Mastercrafted Ironmonger or Mechanician 2 metal (H), 1 glass (H), 3 charcoal 21
Papermaker’s tools Superior Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Papermaker’s tools Mastercrafted Ironmonger or Papermaker 2 metal (H), 2 charcoal 14
Sculptor’s tools Superior Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Sculptor’s tools Mastercrafted Ironmonger or Sculptor 2 metal (H), 2 charcoal 14
Surgeon’s tools Superior Ironmonger or Jeweller 1 metal (H), 1 metal (O), 2 charcoal 12
Surgeon’s tools Mastercrafted Goldsmith or Ironmonger 2 metal (H), 2 charcoal 21
Tailor’s tools Superior Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Tailor’s tools Mastercrafted Ironmonger or Tailor 2 metal (H), 2 charcoal 14
Thief's tools Superior Ironmonger or Jeweller 2 metal (H), 2 charcoal 8
Thief's tools Mastercrafted Ironmonger or Mechanician 4 metal (H), 4 charcoal 16
Trapper’s tools Superior Artisan or Ironmonger 1 metal (H), 1 metal (O), 1 cloth (O), 2 charcoal 8
Trapper’s tools Mastercrafted Carpenter or Ironmonger 2 metal (H), 1 cloth (H), 2 charcoal 14

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Weapons

High quality weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a brand. A high quality weapon allows a scout or warrior to use skills such as Disarming, Strikedown Blow or Treacherous Blow more often.

The below is representative and broadly reflects “made of wood,” “made of metal” and “made with a wooden shaft and a metal striking head.” For weapons not listed here, use the nearest equivalent item.

Small and Thrown Weapons

Item Quality Skill Costs Work units
Dagger Superior Blacksmith 1 metal (H), 1 metal (O), 2 charcoal 4
Dagger Mastercrafted Weaponsmith 2 metal (H), 2 charcoal 7
Hatchet Superior Blacksmith 1 metal (H), 1 wood (O), 1 charcoal, 1 oil 4
Hatchet Mastercrafted Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 7
Truncheon Superior Artisan or Blacksmith 1 wood (H), 1 wood (O), 2 oil 4
Truncheon Mastercrafted Carpenter or Weaponsmith 2 wood (H), 2 oil 7

One-Handed Weapons

Item Quality Skill Costs Work units
Axe or mace Superior Blacksmith 3 metal (H), 3 wood (O), 3 charcoal, 3 oil 6
Axe or mace Mastercrafted Weaponsmith 3 metal (H), 3 wood (H), 3 charcoal, 3 oil 11
Club or stick Superior Artisan or Blacksmith 3 wood (H), 3 wood (O), 6 oil 6
Club or stick Mastercrafted Carpenter or Weaponsmith 6 wood (H), 6 oil 11
Sword Superior Blacksmith 3 metal (H), 3 metal (O), 6 charcoal 8
Sword Mastercrafted Weaponsmith 6 metal (H), 6 charcoal 14

Two-Handed Weapons

Item Quality Skill Costs Work units
Axe or mace Superior Blacksmith 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 4 charcoal, 4 oil 8
Axe or mace Mastercrafted Weaponsmith 4 metal (H), 4 wood (H), 4 charcoal, 4 oil 14
Club or stick Superior Artisan or Blacksmith 4 wood (H), 4 wood (O), 8 oil 8
Club or stick Mastercrafted Carpenter or Weaponsmith 8 wood (H), 8 oil 14
Sword Superior Blacksmith 4 metal (H), 4 metal (O), 8 charcoal 11
Sword Mastercrafted Weaponsmith 8 metal (H), 8 charcoal 20

Polearms

Item Quality Skill Costs Work units
Spear or pollaxe Superior Blacksmith 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 4 charcoal, 4 oil 10
Spear or pollaxe Mastercrafted Weaponsmith 4 metal (H), 4 wood (H), 4 charcoal, 4 oil 18
Staff Superior Artisan or Blacksmith 2 wood (H), 4 wood (O), 6 oil 10
Staff Mastercrafted Carpenter or Weaponsmith 6 wood (H), 6 oil 18

Projectile Weapons

Item Quality Skill Costs Work units
Bow Superior Artisan or Blacksmith 4 wood (O), 4 oil 9
Bow Mastercrafted Carpenter or Weaponsmith 2 wood (H), 2 wood (O), 4 oil 11
Arrow (for 3) Superior Artisan or Blacksmith 1 metal (H), 1 wood (O), 1 charcoal, 1 oil 2
Arrow (for 3) Mastercrafted Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 4
Crossbow Superior Blacksmith 1 wood (H), 1 wood (O), 1 metal (H), 1 metal (O), 2 charcoal, 2 oil 8
Crossbow Mastercrafted Weaponsmith 2 wood (H), 2 metal (H), 2 charcoal, 2 oil 14
Bolt (for 3) Superior Artisan or Blacksmith 1 metal (H), 1 wood (O), 1 charcoal, 1 oil 3
Bolt (for 3) Mastercrafted Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 5

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Ornate Weapons

Weapons of any quality can be made ornate by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.

Add the below costs to the costs of small or one-handed weapons or bows, above, or double the below cost to two-handed weapons, polearms or crossbows.

Finish Quality Skill Costs Work units
Engraved Ornate Blacksmith N/A base design ×1.5
Gilded or inlaid Ornate Blacksmith 1 jewellery metal, 1 charcoal base design ×1.5
Glass or Gems Ornate Blacksmith 1 glass (H) or 3 gems base design ×1.5

Notes:

  • Jewellery metal includes e.g. copper, silver or gold.
  • All designs using charcoal yield 1 unit of ash as a byproduct.