Crafting Designs
These are basic designs available to all crafters with the relevant skills, they are non-exhaustive and listed to give a sense of what's possible.
There’s No Price List!
Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a cost to produce, including the rarity of the materials and the amount of work units to create them; non player character traders will generally base prices on these values. |
Armour
High quality armour may be enchanted or otherwise magically invested, and allows a warrior to use skills such as Armoured Caster or Sturdy Shield more often.
Below costs are per location. For costs for a full suit, multiply by six.
Light Armour
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Padded cloth | Superior | Artisan or Blacksmith | 2 cloth (H), 2 cloth (O) | 9 |
Padded cloth | Mastercrafted | Armourer or Tailor | 4 cloth (H) | 16 |
Hide | Superior | Artisan or Blacksmith | 6 hide | 10 |
Hide | Mastercrafted | Armourer or Tailor | 12 hide | 18 |
Leather | Superior | Artisan or Blacksmith | 2 leather (H), 2 leather (O), 4 oil | 11 |
Leather | Mastercrafted | Armourer or Tailor | 4 leather (H), 4 oil | 19 |
Medium Armour
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Light chain or ring | Superior | Blacksmith | 2 metal (H), 2 metal (O), 4 charcoal | 13 |
Light chain or ring | Mastercrafted | Armourer | 4 metal (H), 4 charcoal | 23 |
Studded padded cloth | Superior | Blacksmith | 2 cloth (H), 2 metal (O), 2 charcoal | 14 |
Studded padded cloth | Mastercrafted | Armourer | 4 cloth (H), 2 metal (H), 2 charcoal | 25 |
Studded leather | Superior | Blacksmith | 2 leather (H), 2 metal (O), 2 charcoal, 2 oil | 15 |
Studded leather | Mastercrafted | Armourer | 4 leather (H), 2 metal (H), 2 charcoal, 4 oil | 26 |
Heavy Armour
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Heavy chain | Superior | Blacksmith | 4 metal (H), 4 metal (O), 8 charcoal | 17 |
Heavy chain | Mastercrafted | Armourer | 8 metal (H), 8 charcoal | 30 |
Plate | Superior | Blacksmith | 4 metal (H), 4 metal (O), 8 charcoal | 18 |
Plate | Mastercrafted | Armourer | 8 metal (H), 8 charcoal | 32 |
Note
- In addition, plate armour requires leather for straps etc. One unit of leather (O) is sufficient for up to six locations.
Shields
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Metal shield | Superior | Blacksmith | 2 metal (O), 2 charcoal | 6 |
Metal shield | Mastercrafted | Armourer | 2 metal (H), 2 charcoal | 11 |
Wooden shield | Superior | Artisan or Blacksmith | 2 wood (O), 2 oil | 6 |
Wooden shield | Mastercrafted | Armourer or Carpenter | 2 wood (H), 2 oil | 11 |
Note
- All designs using charcoal yield 1 unit of ash as a byproduct and all designs using metal yield one unit of powdered metal.
Ornate Armour
Armour of superior or master crafted quality can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.
All superior or mastercrafted items can be made ornate. The material costs below are in addition the base cost for the design. These are minimum costs; for example, you could add gemstones to dyed armour or engraving to gilded plate armour.
Material costs are per location. For costs for a full suit, multiply by six.
Finish | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Brigandine plate | Ornate | Blacksmith | 3 cloth (H), 3 powdered dye | base design ×1.5 |
Dyed or embroidered | Ornate | Artisan or Blacksmith | 3 powdered dye | base design ×1.5 |
Engraved | Ornate | Blacksmith | n/a | base design ×1.5 |
Gilded or inlaid | Ornate | Artisan or Blacksmith | 1 jewellery metal†, 1 charcoal | base design ×1.5 |
Glass or gems | Ornate | Artisan or Blacksmith | 2 glass (H) or 2 gems | base design ×1.5 |
Notes:
- Jewellery metal includes e.g. copper, silver or gold.
- All designs using charcoal yield 1 unit of ash as a byproduct.
Armour Staples
Any blacksmith can craft armour staples at a cost of 3 work units for 3 staples, from one metal (O) and one charcoal. Using a phys rep of relevant tools, a blacksmith can consume staples to repair armour quickly in the field.
Item | Skill | Costs | Work units |
---|---|---|---|
Armour Staple (for 3) | Blacksmith | 1 metal (O), 1 charcoal | 3 |
Clothing
High quality clothing may be enchanted or otherwise magically invested; a high quality cloak allows a scout to use the skills Chameleon and Move in Cover more often.
The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.
Small Items
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Boots | Standard | Artisan | 2 leather (O), 2 oil | 4 |
Boots | Superior | Artisan | 1 leather (H), 1 leather (O), 2 oil | 8 |
Boots | Mastercrafted | Tailor | 3 leather (H), 3 oil | 14 |
Gloves | Standard | Artisan | 2 cloth (O) or 2 leather (O), 2 oil | 2 |
Gloves | Superior | Artisan | 4 cloth (O) or 4 leather (O), 4 oil | 4 |
Gloves | Mastercrafted | Tailor | 2 cloth (H) or 2 leather (H), 2 oil | 7 |
Hat | Standard | Artisan | 1 cloth (O), 1 fluid or 1 leather (O), 1 oil | 4 |
Hat | Superior | Artisan | 1 cloth (H), 1 fluid or 1 leather (H), 1 oil | 8 |
Hat | Mastercrafted | Tailor | 2 cloth (H), 2 fluid or 2 leather (H), 2 oil | 14 |
Mask or headband | Standard | Artisan | 1 leather (O), 1 oil or 1 wood (O), 1 oil | 2 |
Mask or headband | Superior | Artisan | 2 leather (O), 2 oil or 2 wood (O), 2 oil | 4 |
Mask or headband | Mastercrafted | Tailor | 2 leather (H), 2 oil or 2 wood (H), 2 oil | 7 |
Sash | Standard | Artisan | 1 cloth (O) | 3 |
Sash | Superior | Artisan | 2 cloth (O) | 6 |
Sash | Mastercrafted | Tailor | 2 cloth (H) | 10 |
Shoes | Standard | Artisan | 1 leather (O), 1 oil | 2 |
Shoes | Superior | Artisan | 2 leather (O), 2 oil | 4 |
Shoes | Mastercrafted | Tailor | 2 leather (H), 2 oil | 7 |
Large Items
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Cloak | Standard | Artisan | 2 cloth (O) or 2 leather (O), 2 oil | 3 |
Cloak | Superior | Artisan | 1 cloth (H), 1 cloth (O) or 1 leather (H), 1 leather (O), 2 oil | 6 |
Cloak | Mastercrafted | Tailor | 2 cloth (H) or 2 leather (H), 2 oil | 11 |
Dress | Standard | Artisan | 2 cloth (O) | 3 |
Dress | Superior | Artisan | 1 cloth (H), 1 cloth (O) | 5 |
Dress | Mastercrafted | Tailor | 2 cloth (H) | 9 |
Robes | Standard | Artisan | 3 cloth (O) | 4 |
Robes | Superior | Artisan | 1 cloth (H), 2 cloth (O) | 8 |
Robes | Mastercrafted | Tailor | 3 cloth (H) | 14 |
Shirt | Standard | Artisan | 2 cloth (O) | 2 |
Shirt | Superior | Artisan | 1 cloth (H), 1 cloth (O) | 4 |
Shirt | Mastercrafted | Tailor | 2 cloth (H) | 7 |
Trousers | Standard | Artisan | 2 cloth (O) | 2 |
Trousers | Superior | Artisan | 1 cloth (H), 1 cloth (O) | 4 |
Trousers | Mastercrafted | Tailor | 2 cloth (H) | 7 |
Ornate Clothing
Clothing of superior or master crafted quality can be made ornate by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.
Add the below costs to the costs of small items of clothing, or double to large items.
Finish | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Dyed or embroidered | Ornate | Artisan | 3 powdered dye | base design ×1.5 |
Glass or gems | Ornate | Artisan | 2 glass (H) or 2 gems | base design ×1.5 |
Metal thread | Ornate | Artisan | 1 jewellery metal, 1 charcoal | base design ×1.5 |
Notes:
- Jewellery metal includes e.g. copper, silver or gold.
- All designs using charcoal yield 1 unit of ash as a byproduct.
Common Items
Superior or Master Crafted quality clothing may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and WU of a Superior quality equivalent.
The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills, e.g. a Glassblower could fashion a mastercrafted glass bowl with 1 glass (H) and 2 work units. Speak to a crafting referee to confirm.
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Backpack | Superior | Artisan | 1 leather (H), 1 leather (O), 2 oil | 4 |
Backpack | Mastercrafted | Tailor | 2 leather (H), 2 oil | 8 |
Bowl or Plate | Superior | Artisan | 3 clay, 1 charcoal or 1 wood (H), 1 oil | 2 |
Bowl or Plate | Mastercrafted | Carpenter or Sculptor | 6 clay, 2 charcoal or 2 wood (H), 2 oil | 4 |
Small Box or Chest | Superior | Artisan or Blacksmith | 2 wood (O), 1 metal (O), 2 oil, 1 charcoal | 8 |
Small Box or Chest | Mastercrafted | Carpenter or Ironmonger | 2 wood (H), 1 metal (H), 2 oil, 1 charcoal | 15 |
Large Box or Chest | Superior | Artisan or Blacksmith | 6 wood (O), 3 metal (O), 6 oil, 3 charcoal | 12 |
Large Box or Chest | Mastercrafted | Carpenter or Ironmonger | 6 wood (H), 3 metal (H), 6 oil, 3 charcoal | 21 |
Candle (for 3, burns for 1 hour) | Artisan | 1 wax | 1 | |
Candle Holder | Superior | Artisan, Blacksmith or Jeweller | 3 clay, 1 charcoal or 1 metal (O), 1 charcoal or 1 lead metal, 1 charcoal | 2 |
Candle Holder | Mastercrafted | Goldsmith, Ironmonger or Sculptor | 6 clay, 2 charcoal or 1 metal (H), 1 charcoal or 1 silver metal, 1 charcoal | 4 |
Chair or Throne | Superior | Artisan | 2 wood (H), 2 wood (O), 4 oil or 2 stone (H), 2 stone (O), 4 sand | 5 |
Chair or Throne | Mastercrafted | Carpenter or Sculptor | 4 wood (H), 4 oil or 4 stone (H), 4 sand | 10 |
Cup | Superior | Artisan or Blacksmith | 3 clay, 1 charcoal or 1 wood (O), 1 oil or 1 metal (O), 1 charcoal | 2 |
Cup | Mastercrafted | Ironmonger or Sculptor | 6 clay, 1 charcoal or 1 wood (H), 1 wood (O), 2 oil or 1 metal (H), 1 metal (O), 2 charcoal | 4 |
Doll | Superior | Artisan | 1 cloth (O) | 4 |
Doll | Mastercrafted | Tailor | 1 cloth (H) | 7 |
Drinking Horn | Superior | Artisan | 1 bone (O), 1 sand | 4 |
Drinking Horn | Mastercrafted | Sculptor | 1 bone (H), 1 sand | 7 |
Glass Vial | Superior | Artisan | 1 glass (O) | 3 |
Glass Vial | Mastercrafted | Glassblower | 1 glass (H) | 5 |
Goblet | Superior | Artisan or Blacksmith | 6 clay, 2 charcoal or 1 metal (H), 1 metal (O), 2 charcoal | 4 |
Goblet | Mastercrafted | Ironmonger or Sculptor | 9 clay, 2 charcoal or 2 metal (H), 2 charcoal | 7 |
Hourglass | Superior | Artisan | 1 wood (O), 2 glass (O), 1 oil, 2 charcoal | 12 |
Hourglass | Mastercrafted | Glassblower | 1 wood (H), 2 glass (H), 1 oil, 2 charcoal | 21 |
Lantern | Superior | Artisan | 1 metal (O), 2 glass (O), 3 charcoal | 6 |
Lantern | Mastercrafted | Glassblower | 1 metal (H), 2 glass (H), 3 charcoal | 11 |
Manacles | Superior | Blacksmith | 1 metal (H), 2 metal (O), 3 charcoal | 11 |
Manacles | Mastercrafted | Ironmonger | 3 metal (H), 3 charcoal | 19 |
Mirror | Superior | Artisan | 1 metal (H), 1 glass (O), 2 charcoal | 9 |
Mirror | Mastercrafted | Glassblower | 1 silver metal, 1 metal (H), 1 glass (H), 3 charcoal | 16 |
Pen | Superior | Artisan | 1 wood (H), 1 oil | 2 |
Pen | Mastercrafted | Carpenter | 1 wood (H), 1 metal (O), 1 oil, 1 charcoal | 4 |
Scabbard | Superior | Artisan | 2 leather (H), 2 oil | 4 |
Scabbard | Mastercrafted | Tailor | 2 leather (H), 1 metal (O), 2 oil, 1 charcoal | 7 |
Spectacles | Superior | Artisan or Jeweller | 1 glass (H), 1 metal (O), 2 charcoal | 14 |
Spectacles | Mastercrafted | Gemcutter | 2 gems, 1 metal (H), 1 glass (H), 2 charcoal | 25 |
Coffee Table | Superior | Artisan | 4 wood (H), 4 wood (O), 8 oil | 6 |
Coffee Table | Mastercrafted | Carpenter | 8 wood (H), 8 oil | 11 |
Large Table | Superior | Artisan | 8 wood (H), 8 wood (O), 2 metal (O), 16 oil, 2 charcoal | 12 |
Large Table | Mastercrafted | Carpenter | 16 wood (H), 2 metal (O), 16 oil, 2 charcoal | 21 |
Toy | Superior | Artisan | 1 wood (H), 1 metal (O), 1 oil, 1 charcoal | 4 |
Toy | Mastercrafted | Carpenter | 1 wood (H), 1 metal (H), 1 oil, 1 charcoal | 7 |
Wax Seal | Superior | Jeweller | 1 metal (H), 1 wood (O), 1 oil, 1 charcoal | 8 |
Wax Seal | Mastercrafted | Goldsmith | 2 metal (H), 2 charcoal | 14 |
Note: All designs using charcoal yield 1 unit of ash as a byproduct, designs using bone yield 1 unit of powdered bone and designs using metal yield one unit of powdered metal.
Ornate Common Items
Common items of any quality can be made ornate by adding precious metal gilding or inlays, engraving the item, or incorporating glass or gems.
Add the following material costs to the costs of all items except tables, chairs and thrones, above; or double the costs to tables, chairs and thrones. These are minimum material costs; you could, for instance, stain leather or wood with powdered dye, burnish metal with powdered gemstone or weave precious metal fibres into cloth.
Finish | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Engraved | Ornate | Artisan, Jeweller | N/A | base design ×1.5 |
Gilded or Inlaid | Ornate | Artisan or Jeweller | 1+ jewellery metal, 1 charcoal | base design ×1.5 |
Glass or gems | Ornate | Artisan or Jeweller | 1 glass (H) or 3 gems | base design ×1.5 |
Notes:
- Jewellery metal includes e.g. copper, silver or gold.
- All designs using charcoal yield 1 unit of ash as a byproduct.
Gemstones
Jewellers can alter gemstones in three ways:
- Cleansing: A gemstone’s colour is made up of five hues (red, green, blue, black and white), at four levels of density (rich, vibrant, muted and none). Cleansing reduces one hue by one level. Both cut and uncut gems can be cleansed, although it is much harder to cleanse a cut gem, so most jewellers will ensure they’ve cleansed the gem to the desired colour before cutting it. Gems can be cleansed multiple times at increasing cost, although it is not normally possible to remove the last level of the last hue. With research, it may be possible to enrich a gem’s colour.
- Cutting: There are many different types of cut, aligned to various spheres and aspects of magic; on first learning the Gemcutter skill, a jeweller knows the first cut aligned to one of the three spheres (below). With research, a gemcutter can unlock the second and third cuts aligned to that sphere, or learn any of the other possible cuts.
- Etching: After cleansing and cutting a gem to refine and focus its magic, a gemcutter etches it to “seal” its power, giving it a specific purpose: for instance, to use the gem to cast a specific spell (the amount of power in the gem depends on the combination of colour and cut). Etching a gem is required to use its power, but prevents any further alteration. On first learning the Gemcutter skill, a jeweller knows the basic seal associated with the first cut they’ve learned.
By default, any cut gem expires three years after receiving its first cut. Cut gems cannot be maintained until etched, and second and third cuts do not extend the expiry. Any etched gem expires one year after receiving its seal, but can be maintained by polishing (below).
Process | Skill | Costs | Work units |
---|---|---|---|
Cleanse rich hue to vibrant | Gem Cleansing | 1 gem | 15 (see below) |
Cleanse vibrant hue to muted | Gem Cleansing | 1 gem | 25 (see below) |
Cleanse muted hue to none | Gem Cleansing | 1 gem | 50 (see below) |
First corporeal cut | Gemcutter | 1 uncut gem | 25 |
First elemental cut | Gemcutter | 1 uncut gem | 25 |
First spiritual cut | Gemcutter | 1 uncut gem | 25 |
Seal of Lesser Healing | Gemcutter | 1 cut gem, 1 powdered dye, 1 powdered metal | 25 |
Seal of Mend | Gemcutter | 1 cut gem, 1 powdered dye, 1 powdered metal | 25 |
Seal of Spirit Reading | Gemcutter | 1 cut gem, 1 powdered dye, 1 powdered metal | 25 |
Notes:
- Cutting a gem always yields one unit of powdered gemstone as a byproduct.
- Double the cost of any cleanse to cleanse a first cut gem, triple it to cleanse a second cut gem or multiply it by five to cleanse a third cut gem.
Polishing
Etched gems can be maintained by polishing. Polishing an etched first cut gem costs 10 work units and consumes 1 coarse polishing paper. Polishing an etched gem resets its expiry to 1 year from the date of polishing.
Jewellery
High quality jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Bracelet | Superior | Jeweller | 1 jewellery metal, 1 charcoal | 7 |
Bracelet | Mastercrafted | Goldsmith | 1 jewellery metal, 1 charcoal | 12 |
Brooch | Superior | Jeweller | 1 jewellery metal, 1 charcoal | 8 |
Brooch | Mastercrafted | Goldsmith | 1 jewellery metal, 1 charcoal | 14 |
Circlet or torc | Superior | Jeweller | 2 jewellery metal, 2 charcoal | 7 |
Circlet or torc | Mastercrafted | Goldsmith | 2 jewellery metal, 2 charcoal | 12 |
Crown or tiara | Superior | Jeweller | 2 jewellery metal, 2 charcoal | 12 |
Crown or tiara | Mastercrafted | Goldsmith | 2 jewellery metal, 2 charcoal | 21 |
Pendant or necklace | Superior | Jeweller | 1 jewellery metal, 1 charcoal | 10 |
Pendant or necklace | Mastercrafted | Goldsmith | 1 jewellery metal, 1 charcoal | 18 |
Ring or earring | Superior | Jeweller | 1 jewellery metal, 1 charcoal | 8 |
Ring or earring | Mastercrafted | Goldsmith | 1 jewellery metal, 1 charcoal | 14 |
Notes:
- Jewellery metal includes e.g. copper, silver or gold.
- All designs using charcoal yield 1 unit of ash as a byproduct.
Ornate Jewellery
Jewellery items of superior or mastercrafted quality can be made ornate by adding fine engraving or incorporating glass or gems.
Add the below costs to the costs of all items.
Finish | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Engraved | Ornate | Jeweller | N/A | base design ×1.5 |
Glass or gems | Ornate | Jeweller | 1 glass (H) or 1 gem | base design ×1.5 |
Magical Tools
High quality magical tools may be enchanted, bound as a path focus or otherwise magically invested.
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Candle (for 3) | Standard | Artisan | 1 wax | 1 |
Censer | Superior | Jeweller | 1 metal (H), 1 charcoal | 5 |
Censer | Mastercrafted | Goldsmith | 2 metal (H), 2 charcoal | 9 |
Crystal ball | Superior | Artisan | 2 glass (O), 2 charcoal | 10 |
Crystal ball | Mastercrafted | Glassblower | 2 glass (H), 2 charcoal | 18 |
Incense (for 3) | Standard | Artisan or Alchemist | 1 herb, 1 powder | 1 |
Rod | Superior | Artisan | 1 wood (O), 1 oil | 3 |
Rod | Mastercrafted | Carpenter | 1 wood (H), 1 oil | 5 |
Notes:
- Any herb can be used. This has no mechanical effect unless specified otherwise.
- All designs using charcoal yield 1 unit of ash as a byproduct.
Invocation Items
The below items are crafted to be magically invested via invocation.
Charms
Charms are one-shot items:
- Trinkets are simple tokens inscribed or stained with mundane ink and charged with the Invest Trinket rite
- Scrolls are sheets of paper or vellum written with a relevant magical ink and charged with the Invest Scroll rite
- Sigil stones are stone or clay discs inscribed with mystical sigils in magical ink and charged with the Invest Stone rite
Item | Skill | Costs | Work units |
---|---|---|---|
Trinket (for 3) | Any | 1 ordinary grade material of any kind | 3 |
Sigil stone | Artisan | 1 stone (O), 1 sand | 2 |
Scroll paper | Artisan | 1 paper (O), 1 fluid | 2 |
Scroll vellum | Papermaker | 1 leather (H), 1 fluid | 3 |
Talismans
Talismans are charged items, inlaid with an inscription in a relevant magical amalgam and invested with the Invest Talisman rite. Talismans must be crafted to at least superior quality to hold lesser spells, or mastercrafted quality to hold greater spells.
Item | Spell level | Skill | Costs | Work units |
---|---|---|---|---|
Amulet | Lesser | Jeweller | per superior jewellery, plus 1 amalgam | |
Amulet | Greater | Goldsmith | per mastercrafted jewellery, plus 2 amalgam | |
Brand | Greater | Weaponsmith | per mastercrafted weapon, plus 2 amalgam | |
Wand | Lesser | Artisan | 1 wood (O), 1 amalgam, 1 oil | 3 |
Wand | Greater | Carpenter | 1 wood (H), 2 amalgam, 1 oil | 9 |
Mechanisms
High quality mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil.
- Small locks are fitted to boxes and chests,
- Large locks are required for doors, gates etc.
- Padlocks can be moved between different places, but are more intricate and harder to make.
- Needle traps strike someone triggering them with a small needle, which inflicts no damage, but can be coated with any blade venom.
Note that in addition to the standard item cards for any crafted item, locks need separate lock cards to facilitate picking and disabling mechanics. See Locks and Traps for more details.
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Padlock | Superior | Jeweller | 1 metal (H), 1 charcoal | 8 |
Padlock | Mastercrafted | Mechanician | 2 metal (H), 2 charcoal | 14 |
Small lock | Superior | Jeweller | 1 metal (H), 1 charcoal | 5 |
Small lock | Mastercrafted | Mechanician | 2 metal (H), 2 charcoal | 9 |
Large lock | Superior | Jeweller | 2 metal (H), 2 charcoal | 7 |
Large lock | Mastercrafted | Mechanician | 4 metal (H), 4 charcoal | 12 |
Needle trap | Superior | Mechanician | 1 metal (H), 1 metal (O), 2 charcoal | 10 |
Needle trap | Mastercrafted | Mechanician | 3 metal (H), 3 charcoal | 18 |
Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.
Locks and Keys
Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).
Keys are issued their own item cards, which lists the item code of the lock the key unlocks.
Jewellers can also copy an existing key, at the following costs:
Quality of lock | Skill | Costs | Work units |
---|---|---|---|
Standard | Jeweller | 1 metal (H), 1 charcoal | 2 |
Superior | Jeweller | 1 metal (H), 1 charcoal | 3 |
Mastercrafted | Mechanician | 1 metal (H), 1 charcoal | 5 |
Paper and Printing
Scroll paper can be invested via invocation. Polishing cloth is a consumable resource made from thick paper graded with gem dust, used by gemcutters to polish etched gems.
Printing presses use block-and-plate hand printing. One plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with research, mechanicians can learn to reduce (but not eliminate) this chance.
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Book | Superior | Artisan | 1 leather (O), 5 paper (O), 1 oil | 10 |
Book | Mastercrafted | Papermaker | 1 leather (H), 5 paper (H), 1 oil | 20 |
Coarse polishing cloth | Superior | Artisan | 1 paper (O), 1 powdered gemstone, 1 fluid | 10 |
Printing press | Superior | Mechanician | 2 wood (H), 1 leather (H), 1 metal (O), 1 stone (O), 3 oil, 1 sand, 1 charcoal | 12 |
Printing plate | Superior | Mechanician | 1 stone (H), 1 sand | 2 |
Scroll paper | Superior | Artisan | 1 paper (O), 1 fluid | 2 |
Scroll vellum | Mastercrafted | Papermaker | 1 leather (H), 1 fluid | 3 |
Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.
Printing Scrolls
Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The listed press is able to print lesser scrolls, printing 6 scrolls from one pot of a suitable magical ink; mechanicians can research presses able to print greater scrolls. Each printed scroll still needs to be magically invested with the Invest Scroll rite.
Writing Manuscripts
Players don't need to buy mundane ink to write on a scroll or in a book; they can just write on the phys rep with a real pencil or pen. But where resources need to be tracked (for specific crafting or research projects), filling a scroll consumes 1 ink, while filling a book consumes 6 ink. An illuminated manuscript is the scribal equivalent of ornate quality, embellishing the manuscript with colourful images and gold foil. Illuminating a scroll costs a minimum of 2 ink and 1 powdered dye, while illuminating a whole book costs 10 ink, 3 powdered dye and 1 gold metal. Writing a manuscript doesn’t cost work units, but may have minimum roleplay or other requirements (e.g. uses of the Scholar skill). |
Tools
Creators don’t need to make separate high quality tools to do standard work or research; their tools are assumed to be part of their workshop. But crafters may wish for separately-crafted tools so that they can be enchanted or otherwise magically invested, or to aid in using skills in the field.
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Alchemist’s tools | Superior | Artisan or Ironmonger | 1 metal (H), 1 charcoal | 10 |
Alchemist’s tools | Mastercrafted | Glassblower or Ironmonger | 2 glass (H), 1 metal (H), 3 charcoal | 18 |
Blacksmith’s tools | Superior | Blacksmith | 1 metal (H), 1 metal (O), 2 charcoal | 8 |
Blacksmith’s tools | Mastercrafted | Armourer, Ironmonger or Weaponsmith | 2 metal (H), 2 charcoal | 14 |
Carpenter’s tools | Superior | Artisan or Ironmonger | 1 metal (H), 1 metal (O), 2 charcoal | 8 |
Carpenter’s tools | Mastercrafted | Carpenter or Ironmonger | 2 metal (H), 2 charcoal | 14 |
Glassblower’s tools | Superior | Artisan or Ironmonger | 1 metal (H), 1 metal (O), 2 charcoal | 10 |
Glassblower’s tools | Mastercrafted | Glassblower or Ironmonger | 2 metal (H), 2 charcoal | 18 |
Gemcutter’s tools | Superior | Ironmonger or Jeweller | 1 metal (H), 1 glass (O), 2 charcoal | 12 |
Gemcutter’s tools | Mastercrafted | Gemcutter or Ironmonger | 2 metal (H), 1 glass (H), 3 charcoal | 21 |
Goldsmith’s tools | Superior | Ironmonger or Jeweller | 1 metal (O), 1 glass (O), 2 charcoal | 10 |
Goldsmith’s tools | Mastercrafted | Goldsmith or Ironmonger | 1 metal (H), 1 glass (H), 2 charcoal | 18 |
Mechanician’s tools | Superior | Ironmonger or Jeweller | 1 metal (H), 1 glass (O), 2 charcoal | 12 |
Mechanician’s tools | Mastercrafted | Ironmonger or Mechanician | 2 metal (H), 1 glass (H), 3 charcoal | 21 |
Papermaker’s tools | Superior | Artisan or Ironmonger | 1 metal (H), 1 metal (O), 2 charcoal | 8 |
Papermaker’s tools | Mastercrafted | Ironmonger or Papermaker | 2 metal (H), 2 charcoal | 14 |
Sculptor’s tools | Superior | Artisan or Ironmonger | 1 metal (H), 1 metal (O), 2 charcoal | 8 |
Sculptor’s tools | Mastercrafted | Ironmonger or Sculptor | 2 metal (H), 2 charcoal | 14 |
Surgeon’s tools | Superior | Ironmonger or Jeweller | 1 metal (H), 1 metal (O), 2 charcoal | 12 |
Surgeon’s tools | Mastercrafted | Goldsmith or Ironmonger | 2 metal (H), 2 charcoal | 21 |
Tailor’s tools | Superior | Artisan or Ironmonger | 1 metal (H), 1 metal (O), 2 charcoal | 8 |
Tailor’s tools | Mastercrafted | Ironmonger or Tailor | 2 metal (H), 2 charcoal | 14 |
Thief's tools | Superior | Ironmonger or Jeweller | 2 metal (H), 2 charcoal | 8 |
Thief's tools | Mastercrafted | Ironmonger or Mechanician | 4 metal (H), 4 charcoal | 16 |
Trapper’s tools | Superior | Artisan or Ironmonger | 1 metal (H), 1 metal (O), 1 cloth (O), 2 charcoal | 8 |
Trapper’s tools | Mastercrafted | Carpenter or Ironmonger | 2 metal (H), 1 cloth (H), 2 charcoal | 14 |
Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.
Weapons
High quality weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a brand. A high quality weapon allows a scout or warrior to use skills such as Disarming, Strikedown Blow or Treacherous Blow more often.
The below is representative and broadly reflects “made of wood,” “made of metal” and “made with a wooden shaft and a metal striking head.” For weapons not listed here, use the nearest equivalent item.
Small and Thrown Weapons
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Dagger | Superior | Blacksmith | 1 metal (H), 1 metal (O), 2 charcoal | 4 |
Dagger | Mastercrafted | Weaponsmith | 2 metal (H), 2 charcoal | 7 |
Hatchet | Superior | Blacksmith | 1 metal (H), 1 wood (O), 1 charcoal, 1 oil | 4 |
Hatchet | Mastercrafted | Weaponsmith | 1 metal (H), 1 wood (H), 1 charcoal, 1 oil | 7 |
Truncheon | Superior | Artisan or Blacksmith | 1 wood (H), 1 wood (O), 2 oil | 4 |
Truncheon | Mastercrafted | Carpenter or Weaponsmith | 2 wood (H), 2 oil | 7 |
One-Handed Weapons
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Axe or mace | Superior | Blacksmith | 3 metal (H), 3 wood (O), 3 charcoal, 3 oil | 6 |
Axe or mace | Mastercrafted | Weaponsmith | 3 metal (H), 3 wood (H), 3 charcoal, 3 oil | 11 |
Club or stick | Superior | Artisan or Blacksmith | 3 wood (H), 3 wood (O), 6 oil | 6 |
Club or stick | Mastercrafted | Carpenter or Weaponsmith | 6 wood (H), 6 oil | 11 |
Sword | Superior | Blacksmith | 3 metal (H), 3 metal (O), 6 charcoal | 8 |
Sword | Mastercrafted | Weaponsmith | 6 metal (H), 6 charcoal | 14 |
Two-Handed Weapons
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Axe or mace | Superior | Blacksmith | 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 4 charcoal, 4 oil | 8 |
Axe or mace | Mastercrafted | Weaponsmith | 4 metal (H), 4 wood (H), 4 charcoal, 4 oil | 14 |
Club or stick | Superior | Artisan or Blacksmith | 4 wood (H), 4 wood (O), 8 oil | 8 |
Club or stick | Mastercrafted | Carpenter or Weaponsmith | 8 wood (H), 8 oil | 14 |
Sword | Superior | Blacksmith | 4 metal (H), 4 metal (O), 8 charcoal | 11 |
Sword | Mastercrafted | Weaponsmith | 8 metal (H), 8 charcoal | 20 |
Polearms
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Spear or pollaxe | Superior | Blacksmith | 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 4 charcoal, 4 oil | 10 |
Spear or pollaxe | Mastercrafted | Weaponsmith | 4 metal (H), 4 wood (H), 4 charcoal, 4 oil | 18 |
Staff | Superior | Artisan or Blacksmith | 2 wood (H), 4 wood (O), 6 oil | 10 |
Staff | Mastercrafted | Carpenter or Weaponsmith | 6 wood (H), 6 oil | 18 |
Projectile Weapons
Item | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Bow | Superior | Artisan or Blacksmith | 4 wood (O), 4 oil | 9 |
Bow | Mastercrafted | Carpenter or Weaponsmith | 2 wood (H), 2 wood (O), 4 oil | 11 |
Arrow (for 3) | Superior | Artisan or Blacksmith | 1 metal (H), 1 wood (O), 1 charcoal, 1 oil | 2 |
Arrow (for 3) | Mastercrafted | Carpenter or Weaponsmith | 1 metal (H), 1 wood (H), 1 charcoal, 1 oil | 4 |
Crossbow | Superior | Blacksmith | 1 wood (H), 1 wood (O), 1 metal (H), 1 metal (O), 2 charcoal, 2 oil | 8 |
Crossbow | Mastercrafted | Weaponsmith | 2 wood (H), 2 metal (H), 2 charcoal, 2 oil | 14 |
Bolt (for 3) | Superior | Artisan or Blacksmith | 1 metal (H), 1 wood (O), 1 charcoal, 1 oil | 3 |
Bolt (for 3) | Mastercrafted | Carpenter or Weaponsmith | 1 metal (H), 1 wood (H), 1 charcoal, 1 oil | 5 |
Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.
Ornate Weapons
Weapons of any quality can be made ornate by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.
Add the below costs to the costs of small or one-handed weapons or bows, above, or double the below cost to two-handed weapons, polearms or crossbows.
Finish | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Engraved | Ornate | Blacksmith | N/A | base design ×1.5 |
Gilded or inlaid | Ornate | Blacksmith | 1 jewellery metal, 1 charcoal | base design ×1.5 |
Glass or Gems | Ornate | Blacksmith | 1 glass (H) or 3 gems | base design ×1.5 |
Notes:
- Jewellery metal includes e.g. copper, silver or gold.
- All designs using charcoal yield 1 unit of ash as a byproduct.