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Concoction: Difference between revisions

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(Created page with "==Concoction== {| class="wikitable" |- ! Name !! Concoction |- | Cost || 12 points |- | Prerequisites || Apothecary |- | Key Words|| General / Once per day |- | Description || Once per day, with access to a phys rep of suitable tools, the character can improvise an alchemical formula for a short-term effect, e.g. to burn down a door, briefly give someone hysterical strength or create a blinding cloud of vapour. This requires around 2 minutes’ roleplay, hastily mix...")
 
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| Key Words|| General / Once per day
| Key Words|| General / Once per day
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| Description || Once per day, with access to a phys rep of suitable tools, the character can improvise an alchemical formula for a short-term effect, e.g. to burn down a door, briefly give someone hysterical strength or create a blinding cloud of vapour. This requires around 2 minutes’ roleplay, hastily mixing ingredients. Using this skill consumes four herbs or other ingredients.
| Description || Once per day, with access to a '''phys rep''' of suitable tools, the character can improvise an alchemical formula for a short-term effect, e.g. to burn down a door, briefly give someone hysterical strength or create a blinding cloud of vapour. This requires around 2 minutes’ roleplay, hastily mixing ingredients. Using this skill consumes ''four'' herbs or other ingredients.

Any concoction always has a random chance of an unpredictable effect, such as poisoning the subject, exploding in the alchemist’s face etc. Choosing ingredients with appropriate alchemical traits will reduce this chance, but not eliminate it.

Any concoction always has a random chance of an unpredictable effect, such as poisoning the subject, exploding in the [[Alchemist]]’s face etc. Choosing ingredients with appropriate '''alchemical traits''' will reduce this chance, but not eliminate it.
|}
|}



Revision as of 13:37, 26 June 2024

Concoction

Name Concoction
Cost 12 points
Prerequisites Apothecary
Key Words General / Once per day
Description Once per day, with access to a phys rep of suitable tools, the character can improvise an alchemical formula for a short-term effect, e.g. to burn down a door, briefly give someone hysterical strength or create a blinding cloud of vapour. This requires around 2 minutes’ roleplay, hastily mixing ingredients. Using this skill consumes four herbs or other ingredients.


Any concoction always has a random chance of an unpredictable effect, such as poisoning the subject, exploding in the Alchemist’s face etc. Choosing ingredients with appropriate alchemical traits will reduce this chance, but not eliminate it.


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